public void Initialize() { _cameraObject = GameObject.Find(@"Main Camera"); if (_cameraObject != null) { _camera = _cameraObject.GetComponent <Camera>(); _cameraTransform = _cameraObject.transform; XResources.Destroy(_dummyObject); _dummyObject = XResources.Load <GameObject>("Prefabs/DummyCamera", AssetType.Prefab); _dummyObject.name = "Dummy Camera"; _dummyCamera = _dummyObject.transform.GetChild(0); _ator = _dummyObject.GetComponent <Animator>(); _overrideController.runtimeAnimatorController = _ator.runtimeAnimatorController; _ator.runtimeAnimatorController = _overrideController; _root_pos_inited = false; _idle_root_pos_inited = false; _status = XCameraExStatus.Idle; _status_changed = false; _idle_root_rotation_y = 0; } }
private void TriggerEffect() { if (_trigger != null && !_ator.IsInTransition(0)) { switch (_trigger) { case "ToIdle": _status = XCameraExStatus.Idle; _idle_root_pos_inited = false; break; case "ToEffect": _status = XCameraExStatus.Effect; break; case "ToDash": _status = XCameraExStatus.Dash; break; case "ToUltraShow": _status = XCameraExStatus.UltraShow; break; case "ToUltraEnd": _status = XCameraExStatus.UltraEnd; break; } XTimerMgr.singleton.RemoveTimer(_token); _follow_position = _motion.Follow_Position; _effect_axis = _motion.Coordinate; _sync_begin = _motion.AutoSync_At_Begin; _look_at = _motion.LookAt_Target; if (_sync_begin) { AutoSync(); } _ator.SetTrigger(_trigger); _root_pos_inited = false; _status_changed = true; _trigger = null; } }