public void UnRegisterFlexibleHurtBox(XBoxFlexibleHurt hurtBox) { if (!_flexibleHurtBoxes.Contains(hurtBox)) { return; } _flexibleHurtBoxes.Remove(hurtBox); }
public void RegisterFlexibleHurtBox(XBoxFlexibleHurt hurtBox) { if (_flexibleHurtBoxes.Contains(hurtBox)) { return; } _flexibleHurtBoxes.Add(hurtBox); }