Esempio n. 1
0
    private bool IsBloodyAttack(XBoxComponent cruel, XBoxComponent hard)
    {
        XBoxRect        attackBox    = cruel.GetAttackBoxRect();
        List <XBoxRect> receiveBoxes = hard.GetReceiveDamageBoxesRect();

        if (attackBox == null || receiveBoxes == null)
        {
            return(false);
        }

        XBoxRect box = new XBoxRect();

        for (int i = 0; i < receiveBoxes.Count; i++)
        {
            XBoxRect lapBox = XBoxRect.Overlap(attackBox, receiveBoxes[i]);
            if (lapBox.Width >= 0)
            {
                if (box.Height < lapBox.Height)
                {
                    box.Copy(lapBox);
                }
            }
        }
        if (box.Width >= 0)
        {
            AddBloodyHeroes(cruel, hard, box);
            return(true);
        }

        return(false);
    }
Esempio n. 2
0
    private bool _InternalWarningAttack(XBoxRect rectBox, XBoxComponent hard)
    {
        List <XBoxRect> receiveBoxes = hard.GetReceiveDamageBoxesRect();

        if (rectBox == null || receiveBoxes == null)
        {
            return(false);
        }

        for (int i = 0; i < receiveBoxes.Count; i++)
        {
            XBoxRect box = XBoxRect.Overlap(rectBox, receiveBoxes[i]);
            if (box.Width >= 0)
            {
                if (!_receiveWarningHeroes.Contains(hard))
                {
                    _receiveWarningHeroes.Add(hard);
                }

                return(true);
            }
        }

        return(false);
    }
Esempio n. 3
0
    private void CalBulletHit(XBoxComponent hero)
    {
        if (_bullets.Count > 0)
        {
            bool isHeroWarning = false;
            for (int i = 0; i < _bullets.Count; i++)
            {
                bool            addI  = false;
                List <XBoxRect> boxes = hero.GetReceiveDamageBoxesRect();
                for (int hurtBoxIndex = 0; hurtBoxIndex < boxes.Count; hurtBoxIndex++)
                {
                    if (XBoxRect.Overlap(boxes[hurtBoxIndex], _bullets[i].GetBulletHitBox()).Width >= 0)
                    {
                        AddBulletHero(_bullets[i], hero.Trans);
                        addI = true;
                        break;
                    }
                }

                if (!isHeroWarning)
                {
                    isHeroWarning = IsWarningAttack(_bullets[i], hero);
                }
                if (addI)
                {
                    continue;
                }

                for (int flexiHurtIndex = 0; flexiHurtIndex < _flexibleHurtBoxes.Count; flexiHurtIndex++)
                {
                    if (XBoxRect.Overlap(_flexibleHurtBoxes[flexiHurtIndex].GetFlexibleHurtBox(), _bullets[i].GetBulletHitBox()).Width >= 0)
                    {
                        AddBulletHero(_bullets[i], _flexibleHurtBoxes[flexiHurtIndex].Trans);
                        addI = true;
                        break;
                    }
                }

                if (addI)
                {
                    continue;
                }

                for (int index = 0; index < _bullets.Count; index++)
                {
                    if (index != i)
                    {
                        if (XBoxRect.Overlap(_bullets[i].GetBulletHitBox(), _bullets[index].GetBulletHitBox()).Width >= 0)
                        {
                            AddBulletHero(_bullets[i], _bullets[index].GetFlyEffectTrans());
                        }
                    }
                }
            }
        }
    }
Esempio n. 4
0
    protected bool IsIntersect(Transform trans)
    {
        bool          hit = false;
        XBoxComponent hc  = trans.GetComponent <XBoxComponent>();

        if (hc != null && collider_ != null)
        {
            List <XBoxRect> hurtBoxes  = hc.GetReceiveDamageBoxesRect();
            XBoxRect        bulletRect = GetBoundingRect(transform, collider_);
            if (hurtBoxes != null && hurtBoxes.Count > 0 && bulletRect != null)
            {
                for (int i = 0; i < hurtBoxes.Count; i++)
                {
                    if (bulletRect.Overlap(hurtBoxes[i]) >= 0)
                    {
                        hit = true;
                        break;
                    }
                }
            }
        }
        else
        {
            Collider colid = trans.GetComponent <Collider>();

            if (colid != null)
            {
                if (collider_ != null)
                {
                    hit = colid.bounds.Intersects(collider_.bounds);
                }
                else
                {
                    hit = colid.bounds.Contains(transform.position);
                }
            }
        }
        return(hit);
    }
Esempio n. 5
0
    private void HugYou(XBoxComponent me, XBoxComponent you)
    {
        if (_hugBeEatenList.Contains(me))
        {
            return;
        }

        XBoxRect hugBox = me.GetHugBoxRect();

        if (hugBox == null)
        {
            return;
        }
        List <XBoxRect> hurtBoxes = you.GetReceiveDamageBoxesRect();

        if (hurtBoxes == null)
        {
            return;
        }

        for (int i = 0; i < hurtBoxes.Count; i++)
        {
            XBoxRect overlap = XBoxRect.Overlap(hugBox, hurtBoxes[i]);
            if (overlap != null && overlap.Width >= 0)
            {
                if ((_hugHeroesDic.ContainsKey(me) && overlap.Width < _hugHeroesDic[me].Overlap) || !_hugHeroesDic.ContainsKey(me))
                {
                    XBoxOverlap lap = new XBoxOverlap();
                    lap.Hero          = you;
                    lap.Overlap       = overlap.Width;
                    _hugHeroesDic[me] = lap;
                }
                return;
            }
        }
    }