Esempio n. 1
0
        protected void DrawHorizontalBezier(ILineDataSet dataSet)
        {
            float phaseY = Animator.PhaseY;

            var trans = Chart.GetTransformer(dataSet.AxisDependency);

            XBounds.Set(Chart, dataSet, Animator);

            CubicPath.Reset();

            if (XBounds.Range >= 1)
            {
                var prev = ((IDataSet <Entry>)dataSet)[XBounds.Min];
                var cur  = prev;

                // let the spline start
                CubicPath.MoveTo(cur.X, cur.Y * phaseY);

                for (int j = XBounds.Min + 1; j <= XBounds.Range + XBounds.Min; j++)
                {
                    prev = cur;
                    cur  = ((IDataSet <Entry>)dataSet)[j];

                    float cpx = (prev.X)
                                + (cur.X - prev.X) / 2.0f;

                    CubicPath.CubicTo(
                        cpx, prev.Y * phaseY,
                        cpx, cur.Y * phaseY,
                        cur.X, cur.Y * phaseY);
                }
            }

            // if filled is enabled, close the path
            if (dataSet.DrawFilled)
            {
                CubicFillPath.Reset();
                CubicFillPath.AddPath(CubicPath);
                // create a new path, this is bad for performance
                DrawCubicFill(BitmapCanvas, dataSet, CubicFillPath, trans, XBounds);
            }

            RenderPaint.Color = dataSet.Color;

            RenderPaint.Style = SKPaintStyle.Stroke;

            trans.PathValueToPixel(CubicPath);

            BitmapCanvas.DrawPath(CubicPath, RenderPaint);

            RenderPaint.PathEffect = null;
        }
Esempio n. 2
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        protected void DrawCircles(SKCanvas c)
        {
            RenderPaint.Style = SKPaintStyle.Fill;

            float phaseY = Animator.PhaseY;

            var dataSets = ((Interfaces.DataProvider.ILineChartProvider)Chart).Data.DataSets;

            for (int i = 0; i < dataSets.Count; i++)
            {
                ILineDataSet dataSet = dataSets[i];

                if (!dataSet.IsVisible || !dataSet.IsDrawCirclesEnabled ||
                    dataSet.EntryCount == 0)
                {
                    continue;
                }

                CirclePaintInner.Color = dataSet.CircleHoleColor;

                Transformer trans = Chart.GetTransformer(dataSet.AxisDependency);

                XBounds.Set(Chart, dataSet, Animator);

                float circleRadius     = dataSet.CircleRadius;
                float circleHoleRadius = dataSet.CircleHoleRadius;
                var   drawCircleHole   = dataSet.IsDrawCircleHoleEnabled &&
                                         circleHoleRadius <circleRadius &&
                                                           circleHoleRadius> 0.0f;
                var drawTransparentCircleHole = drawCircleHole &&
                                                dataSet.CircleHoleColor == SKColors.Empty;

                if (imageCaches.TryGetValue(dataSet, out DataSetImageCache imageCache) == false)
                {
                    imageCache = new DataSetImageCache();
                    imageCaches.Add(dataSet, imageCache);
                }
                // only fill the cache with new bitmaps if a change is required
                if (imageCache.Init(dataSet))
                {
                    Fill(imageCache, dataSet, drawCircleHole, drawTransparentCircleHole);
                }

                int boundsRangeCount = XBounds.Range + XBounds.Min;

                for (int j = XBounds.Min; j <= boundsRangeCount; j++)
                {
                    Entry e = ((IDataSet)dataSet)[j];

                    if (e == null)
                    {
                        break;
                    }

                    var pt = trans.PointValueToPixel(e.X, e.Y * phaseY);

                    if (!ViewPortHandler.IsInBoundsRight(pt.X))
                    {
                        break;
                    }

                    if (!ViewPortHandler.IsInBoundsLeft(pt.X) ||
                        !ViewPortHandler.IsInBoundsY(pt.Y))
                    {
                        continue;
                    }

                    var circleBitmap = imageCache.GetBitmap(j);

                    if (circleBitmap != null)
                    {
                        c.DrawBitmap(circleBitmap, pt.X - circleRadius, pt.Y - circleRadius, null);
                    }
                }
            }
        }
Esempio n. 3
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        public override void DrawValues(SKCanvas c)
        {
            if (IsDrawingValuesAllowed(Chart))
            {
                var dataSets = ((Interfaces.DataProvider.ILineChartProvider)Chart).Data.DataSets;

                for (int i = 0; i < dataSets.Count; i++)
                {
                    ILineDataSet dataSet = dataSets[i];

                    if (!ShouldDrawValues(dataSet) || dataSet.EntryCount < 1)
                    {
                        continue;
                    }

                    // apply the text-styling defined by the DataSet
                    ApplyValueTextStyle(dataSet);

                    Transformer trans = Chart.GetTransformer(dataSet.AxisDependency);

                    // make sure the values do not interfear with the circles
                    int valOffset = (int)(dataSet.CircleRadius * 1.75f);

                    if (!dataSet.IsDrawCirclesEnabled)
                    {
                        valOffset /= 2;
                    }

                    XBounds.Set(Chart, dataSet, Animator);

                    var positions = trans.GenerateTransformedValuesLine(dataSet, Animator.PhaseX, Animator
                                                                        .PhaseY, XBounds.Min, XBounds.Max);

                    var iconsOffset = dataSet.IconsOffset.DpToPixel();

                    for (int j = 0; j < positions.Length; j++)
                    {
                        var pos = positions[j];

                        if (!ViewPortHandler.IsInBoundsRight(pos.X))
                        {
                            break;
                        }

                        if (!ViewPortHandler.IsInBoundsLeft(pos.X) || !ViewPortHandler.IsInBoundsY(pos.Y))
                        {
                            continue;
                        }

                        Entry entry = ((IDataSet)dataSet)[j + XBounds.Min];

                        if (dataSet.IsDrawValuesEnabled)
                        {
                            DrawValue(c, dataSet.ValueFormatter, entry.Y, entry, i, pos.X,
                                      pos.Y - valOffset, dataSet.ValueTextColorAt(j));
                        }

                        if (entry.Icon != null && dataSet.IsDrawIconsEnabled)
                        {
                            entry.Icon.Draw(
                                c,
                                (int)(pos.X + iconsOffset.X),
                                (int)(pos.Y + iconsOffset.Y));
                        }
                    }
                }
            }
        }
Esempio n. 4
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        protected void DrawCubicBezier(ILineDataSet lineDataSet)
        {
            float phaseY = Animator.PhaseY;

            Transformer trans = Chart.GetTransformer(lineDataSet.AxisDependency);

            XBounds.Set(Chart, lineDataSet, Animator);

            float intensity = lineDataSet.CubicIntensity;

            CubicPath.Reset();
            IDataSet <Entry> dataSet = lineDataSet;

            if (XBounds.Range >= 1)
            {
                // Take an extra point from the left, and an extra from the right.
                // That's because we need 4 points for a cubic bezier (cubic=4), otherwise we get lines moving and doing weird stuff on the edges of the chart.
                // So in the starting `prev` and `cur`, go -2, -1
                // And in the `lastIndex`, add +1

                int firstIndex = XBounds.Min + 1;

                Entry prevPrev;
                Entry prev      = dataSet[Math.Max(firstIndex - 2, 0)];
                Entry cur       = dataSet[Math.Max(firstIndex - 1, 0)];
                Entry next      = cur;
                int   nextIndex = -1;

                if (cur == null)
                {
                    return;
                }

                // let the spline start
                CubicPath.MoveTo(cur.X, cur.Y * phaseY);

                for (int j = XBounds.Min + 1; j <= XBounds.Range + XBounds.Min; j++)
                {
                    prevPrev = prev;
                    prev     = cur;
                    cur      = nextIndex == j ? next : dataSet[j];

                    nextIndex = j + 1 < lineDataSet.EntryCount ? j + 1 : j;
                    next      = dataSet[nextIndex];

                    float prevDx = (cur.X - prevPrev.X) * intensity;
                    float prevDy = (cur.Y - prevPrev.Y) * intensity;
                    float curDx  = (next.X - prev.X) * intensity;
                    float curDy  = (next.Y - prev.Y) * intensity;

                    CubicPath.CubicTo(prev.X + prevDx, (prev.Y + prevDy) * phaseY,
                                      cur.X - curDx,
                                      (cur.Y - curDy) * phaseY, cur.X, cur.Y * phaseY);
                }
            }


            // if filled is enabled, close the path
            if (lineDataSet.DrawFilled)
            {
                CubicFillPath.Reset();
                CubicFillPath.AddPath(CubicPath);

                DrawCubicFill(BitmapCanvas, lineDataSet, CubicFillPath, trans, XBounds);
            }

            RenderPaint.Color = lineDataSet.Color;

            RenderPaint.Style = SKPaintStyle.Stroke;

            trans.PathValueToPixel(CubicPath);

            BitmapCanvas.DrawPath(CubicPath, RenderPaint);

            RenderPaint.PathEffect = null;
        }
Esempio n. 5
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        protected void DrawLinear(SKCanvas c, ILineDataSet lineDataSet)
        {
            int entryCount = lineDataSet.EntryCount;

            bool isDrawSteppedEnabled = lineDataSet.Mode == LineDataSet.LineMode.Stepped;
            int  pointsPerEntryPair   = isDrawSteppedEnabled ? 4 : 2;

            Transformer trans = Chart.GetTransformer(lineDataSet.AxisDependency);

            float phaseY = Animator.PhaseY;

            RenderPaint.Style = SKPaintStyle.Stroke;

            SKCanvas canvas;

            // if the data-set is dashed, draw on bitmap-canvas
            if (lineDataSet.IsDashedLineEnabled)
            {
                canvas = BitmapCanvas;
            }
            else
            {
                canvas = c;
            }

            XBounds.Set(Chart, lineDataSet, Animator);

            // if drawing filled is enabled
            if (lineDataSet.DrawFilled && entryCount > 0)
            {
                DrawLinearFill(c, lineDataSet, trans, XBounds);
            }

            // more than 1 color
            if (lineDataSet.Colors.Count > 1)
            {
                int numberOfFloats = pointsPerEntryPair;

                if (_lineBuffer.Length <= numberOfFloats)
                {
                    _lineBuffer = new SKPoint[numberOfFloats];
                }

                int max = XBounds.Min + XBounds.Range;
                IDataSet <Entry> dataSet = lineDataSet;
                for (int j = XBounds.Min; j < max; j++)
                {
                    Entry e = dataSet[j];
                    if (e == null)
                    {
                        continue;
                    }

                    _lineBuffer[0] = new SKPoint(e.X, e.Y * phaseY);

                    if (j < XBounds.Max)
                    {
                        e = dataSet[j + 1];

                        if (e == null)
                        {
                            break;
                        }

                        if (isDrawSteppedEnabled)
                        {
                            _lineBuffer[1] = new SKPoint(e.X, _lineBuffer[0].Y);
                            _lineBuffer[2] = _lineBuffer[1];
                            _lineBuffer[3] = new SKPoint(e.X, e.Y * phaseY);
                        }
                        else
                        {
                            _lineBuffer[1] = new SKPoint(e.X, e.Y * phaseY);
                        }
                    }
                    else
                    {
                        _lineBuffer[1] = _lineBuffer[0];
                    }

                    var pts = trans.PointValuesToPixel(_lineBuffer);
                    // Determine the start and end coordinates of the line, and make sure they differ.
                    var firstCoordinate = pts[0];
                    var lastCoordinate  = pts[numberOfFloats - 1];
                    if (firstCoordinate == lastCoordinate)
                    {
                        continue;
                    }


                    if (!ViewPortHandler.IsInBoundsRight(firstCoordinate.X))
                    {
                        break;
                    }

                    // make sure the lines don't do shitty things outside
                    // bounds
                    if (!ViewPortHandler.IsInBoundsLeft(lastCoordinate.X) ||
                        !ViewPortHandler.IsInBoundsTop(Math.Max(firstCoordinate.Y, lastCoordinate.Y)) ||
                        !ViewPortHandler.IsInBoundsBottom(Math.Min(firstCoordinate.Y, lastCoordinate.Y)))
                    {
                        continue;
                    }

                    // get the color that is set for this line-segment
                    RenderPaint.Color = lineDataSet.ColorAt(j);

                    for (int i = 0; i < numberOfFloats; i += 2)
                    {
                        canvas.DrawLine(pts[i], pts[i + 1], RenderPaint);
                    }
                }
            }
            else
            {
                // only one color per dataset
                if (_lineBuffer.Length < Math.Max(entryCount * pointsPerEntryPair, pointsPerEntryPair))
                {
                    _lineBuffer = new SKPoint[Math.Max(entryCount * pointsPerEntryPair, pointsPerEntryPair) * 2];
                }

                Entry            e1, e2;
                IDataSet <Entry> dataSet = lineDataSet;
                e1 = dataSet[XBounds.Min];

                if (e1 != null)
                {
                    int j = 0;
                    for (int x = XBounds.Min; x <= XBounds.Range + XBounds.Min; x++)
                    {
                        e1 = dataSet[x == 0 ? 0 : (x - 1)];
                        e2 = dataSet[x];

                        if (e1 == null || e2 == null)
                        {
                            continue;
                        }

                        _lineBuffer[j++] = new SKPoint(e1.X, e1.Y * phaseY);

                        if (isDrawSteppedEnabled)
                        {
                            _lineBuffer[j++] = new SKPoint(e2.X, e1.Y * phaseY);
                            _lineBuffer[j++] = new SKPoint(e2.X, e1.Y * phaseY);
                        }

                        _lineBuffer[j++] = new SKPoint(e2.X, e2.Y * phaseY);
                    }

                    if (j > 0)
                    {
                        var pts = trans.PointValuesToPixel(_lineBuffer);

                        int size = Math.Max((XBounds.Range + 1) * pointsPerEntryPair, pointsPerEntryPair);

                        RenderPaint.Color = lineDataSet.Color;

                        for (int i = 0; i < size; i += 2)
                        {
                            canvas.DrawLine(pts[i], pts[i + 1], RenderPaint);
                        }
                    }
                }
            }

            RenderPaint.PathEffect = null;
        }