/// <summary> Initialize local ressources for all constructors. </summary>
        /// <param name="assignedPosition"> The position of the top left top corner assigned by the window manager (for shell widgets) or geometry management (by non-shell widgets). Passed as reference to avoid structure copy constructor calls. <see cref="TPoint"/> </param>
        public void InitializeTransientShellResources(ref TPoint offset)
        {
            /* Get the colors black and white. */
            TPixel black = X11lib.XBlackPixel(_display, _screenNumber);                 /* get color black */
            TPixel white = X11lib.XWhitePixel(_display, _screenNumber);                 /* get color white */

            /* Once the display is initialized, create the window.
             * It will have the foreground white and background black */

            _window = X11lib.XCreateSimpleWindow(_display, X11lib.XDefaultRootWindow(_display), (TInt)offset.X, (TInt)offset.Y, (TUint)_assignedSize.Width, (TUint)_assignedSize.Height, 0, 0, black);
            if (_window == IntPtr.Zero)
            {
                Console.WriteLine(CLASS_NAME + "::InitializeTransientShellResources () ERROR. Can not create transient shell.");
                return;
            }

            X11lib.XSelectInput(_display, _window,
                                EventMask.StructureNotifyMask | EventMask.ExposureMask |
                                EventMask.ButtonPressMask | EventMask.ButtonReleaseMask |
                                EventMask.EnterWindowMask | EventMask.LeaveWindowMask |
                                EventMask.PointerMotionMask | EventMask.FocusChangeMask |
                                EventMask.KeyPressMask | EventMask.KeyReleaseMask |
                                EventMask.SubstructureNotifyMask);

            _hasOwnWindow = true;

            /* Hook the closing event from windows manager. */
            _wmDeleteMessage = X11lib.XInternAtom(_display, "WM_DELETE_WINDOW", false);
            if (X11lib.XSetWMProtocols(_display, _window, ref _wmDeleteMessage, (X11.TInt) 1) == 0)
            {
                Console.WriteLine(CLASS_NAME + "::InitializeTransientShellResources () WARNING: Failed to register 'WM_DELETE_WINDOW' event.");
            }

            X11lib.XSetTransientForHint(_display, _window, Parent.Window);

            /* Recreate the foreground Graphics Context with. */
            if (_gc != IntPtr.Zero)
            {
                if (XrwApplicationSettings.VERBOSE_OUTPUT_TO_CONSOLE)
                {
                    Console.WriteLine(CLASS_NAME + "::InitializeTransientShellResources () Replace the foreground GC.");
                }
                X11lib.XFreeGC(_display, _gc);
                _gc = IntPtr.Zero;
            }
            _gc = X11lib.XCreateGC(_display, _window, 0, IntPtr.Zero);
            X11lib.XSetForeground(_display, _gc, white);
        }
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        /// <summary> Initialize an *** own *** window. </summary>
        /// <remarks> Use thei initialization from XrwCore +++ inheridet +++ classes, that should act as a widget, not as a gadget. </remarks>
        protected void InitializeOwnWindow()
        {
            // Create a *** own *** window and exchange the *** parent ***  window against it.
            _window = X11lib.XCreateSimpleWindow(_display, _window, (TInt)_assignedPosition.X, (TInt)_assignedPosition.Y, (TUint)_fixedSize.Width, (TUint)_fixedSize.Height, 0, 0, _backgroundColorPixel);
            if (_window == IntPtr.Zero)
            {
                Console.WriteLine(CLASS_NAME + "::InitializeOwnWindow () ERROR. Can not create transient shell.");
                throw new OperationCanceledException("Failed to create own window.");
            }

            X11lib.XSelectInput(_display, _window,
                                EventMask.ExposureMask | EventMask.ButtonPressMask | EventMask.ButtonReleaseMask |
                                EventMask.EnterWindowMask | EventMask.LeaveWindowMask | EventMask.PointerMotionMask |
                                EventMask.FocusChangeMask | EventMask.KeyPressMask |
                                EventMask.KeyReleaseMask | EventMask.SubstructureNotifyMask);

            _hasOwnWindow = true;
        }