private void Land() { m_bGrounded = true; m_bMovingDown = false; m_CurvePlayer = null; NewRingClone(); }
private void OnTouch() { if (m_bGrounded) { m_CurvePlayer = Wrj.Utils.MapToCurve.EaseIn.Move(transform, Vector3.up * jumpHeight, jumpLength, mirrorCurve: true, onDone: OnUntouch); m_bGrounded = false; } }
private void OnUntouch() { if (!m_bGrounded && !m_bMovingDown) { if (m_CurvePlayer != null) { m_CurvePlayer.Stop(); } m_bMovingDown = true; m_CurvePlayer = Wrj.Utils.MapToCurve.EaseIn.Move(transform, Vector3.zero, jumpLength * Mathf.InverseLerp(0, jumpHeight, transform.localPosition.y), onDone: Land); } }