Esempio n. 1
0
        private int AddPixelsXY(float X, float Y, bool bLastPoint)
        {
            float xNew, yNew, x1, y1;
            int   nSeg = SEGMENT3;

            if (mCurrStroke < 0)
            {
                return(0);
            }

            if (strokeLen < 1)
            {
                _lastPoint.X = _previousLocation.X = X;
                _lastPoint.Y = _previousLocation.Y = Y;
                WritePadAPI.recoAddPixel(mCurrStroke, X, Y);
                AddCurrentPoint(X, Y);
                strokeLen = 1;
                return(1);
            }

            float dx = Math.Abs(X - _lastPoint.X);
            float dy = Math.Abs(Y - _lastPoint.Y);

            if ((dx + dy) < SEGMENT_DIST_1)
            {
                _lastPoint.X = _previousLocation.X = X;
                _lastPoint.Y = _previousLocation.Y = Y;
                WritePadAPI.recoAddPixel(mCurrStroke, X, Y);
                AddCurrentPoint(X, Y);
                strokeLen++;
                return(1);
            }

            if ((dx + dy) < SEGMENT_DIST_2)
            {
                nSeg = SEGMENT2;
            }
            else if ((dx + dy) < SEGMENT_DIST_3)
            {
                nSeg = SEGMENT3;
            }
            else
            {
                nSeg = SEGMENT4;
            }
            int nPoints = 0;

            for (int i = 1; i < nSeg; i++)
            {
                x1 = _previousLocation.X + ((X - _previousLocation.X) * i) / nSeg;                 //the point "to look at"
                y1 = _previousLocation.Y + ((Y - _previousLocation.Y) * i) / nSeg;                 //the point "to look at"

                xNew = _lastPoint.X + (x1 - _lastPoint.X) / nSeg;
                yNew = _lastPoint.Y + (y1 - _lastPoint.Y) / nSeg;

                if (xNew != _lastPoint.X || yNew != _lastPoint.Y)
                {
                    _lastPoint.X = xNew;
                    _lastPoint.Y = yNew;
                    WritePadAPI.recoAddPixel(mCurrStroke, xNew, yNew);
                    AddCurrentPoint(xNew, yNew);
                    strokeLen++;
                    nPoints++;
                }
            }

            if (bLastPoint)
            {
                // add last point
                if (X != _lastPoint.X || Y != _lastPoint.Y)
                {
                    _lastPoint.X = X;
                    _lastPoint.Y = Y;
                    WritePadAPI.recoAddPixel(mCurrStroke, X, Y);
                    AddCurrentPoint(X, Y);
                    strokeLen++;
                    nPoints++;
                }
            }

            _previousLocation.X = X;
            _previousLocation.Y = Y;
            return(nPoints);
        }