Esempio n. 1
0
 public static void WriteObject <T>(this Write write, T obj)
 {
     if (typeof(T) == typeof(Vector3))
     {
         write.Vector3(GenericsUtil.Cast <T, Vector3>(obj));
     }
     else if (typeof(T) == typeof(Ray))
     {
         write.Ray(GenericsUtil.Cast <T, Ray>(obj));
     }
     else if (typeof(T) == typeof(float))
     {
         write.Float(GenericsUtil.Cast <T, float>(obj));
     }
     else if (typeof(T) == typeof(short))
     {
         write.Int16(GenericsUtil.Cast <T, short>(obj));
     }
     else if (typeof(T) == typeof(ushort))
     {
         write.UInt16(GenericsUtil.Cast <T, ushort>(obj));
     }
     else if (typeof(T) == typeof(int))
     {
         write.Int32(GenericsUtil.Cast <T, int>(obj));
     }
     else if (typeof(T) == typeof(uint))
     {
         write.UInt32(GenericsUtil.Cast <T, uint>(obj));
     }
     else if (typeof(T) == typeof(byte[]))
     {
         write.Bytes(GenericsUtil.Cast <T, byte[]>(obj));
     }
     else if (typeof(T) == typeof(long))
     {
         write.Int64(GenericsUtil.Cast <T, long>(obj));
     }
     else if (typeof(T) == typeof(ulong))
     {
         write.UInt64(GenericsUtil.Cast <T, ulong>(obj));
     }
     else if (typeof(T) == typeof(string))
     {
         write.String(GenericsUtil.Cast <T, string>(obj));
     }
     else if (typeof(T) == typeof(sbyte))
     {
         write.Int8(GenericsUtil.Cast <T, sbyte>(obj));
     }
     else if (typeof(T) == typeof(byte))
     {
         write.UInt8(GenericsUtil.Cast <T, byte>(obj));
     }
     else if (typeof(T) == typeof(bool))
     {
         write.Bool(GenericsUtil.Cast <T, bool>(obj));
     }
     else if ((object)obj is IProto)
     {
         ((IProto)(object)obj).WriteToStream((Stream)write);
     }
     else
     {
         Debug.LogError((object)("NetworkData.Write - no handler to write " + (object)obj + " -> " + (object)obj.GetType()));
     }
 }