Esempio n. 1
0
        public void LoadGame(
            out List <Brands> brands,
            out List <Cards> cards,
            out List <Matches> matches,
            out List <Promotions> promotions,
            out List <Teams> teams,
            out List <TitlesMain> titles,
            out List <WrestlersMain> wrestlers
            )
        {
            BrandHelper     bHelper  = new BrandHelper();
            CardHelper      cHelper  = new CardHelper();
            MatchHelper     mHelper  = new MatchHelper();
            PromotionHelper pHelper  = new PromotionHelper();
            TeamHelper      tHelper  = new TeamHelper();
            TitleHelper     tlHelper = new TitleHelper();
            WrestlerHelper  wHelper  = new WrestlerHelper();

            brands     = bHelper.PopulateBrandsList();
            cards      = cHelper.PopulateCardsList();
            matches    = mHelper.PopulateMatchesList();
            promotions = pHelper.PopulatePromotionsList();
            teams      = tHelper.PopulateTeamsList();
            titles     = tlHelper.PopulateTitlesList();
            wrestlers  = wHelper.PopulateWrestlersList();
        }
Esempio n. 2
0
        public int CurrentID(
            bool isBrands     = false,
            bool isCards      = false,
            bool isMatches    = false,
            bool isPromotions = false,
            bool isTeams      = false,
            bool isTitles     = false,
            bool isWrestlers  = false
            )
        {
            int currentID = 0;

            if (isBrands)
            {
                BrandHelper         bHelper   = new BrandHelper();
                List <BrandsEntity> allBrands = bHelper.PopulateBrandsList();

                currentID = allBrands.Count() + 1;
            }

            if (isCards)
            {
                CardHelper         cHelper  = new CardHelper();
                List <CardsEntity> allCards = cHelper.PopulateCardsList();

                currentID = allCards.Count() + 1;
            }

            if (isMatches)
            {
                MatchHelper          mHelper    = new MatchHelper();
                List <MatchesEntity> allMatches = mHelper.PopulateMatchesList();

                currentID = allMatches.Count() + 1;
            }

            if (isPromotions)
            {
                PromotionHelper         pHelper   = new PromotionHelper();
                List <PromotionsEntity> allPromos = pHelper.PopulatePromotionsList();

                currentID = allPromos.Count() + 1;
            }

            if (isTeams)
            {
                TeamHelper         tHelper  = new TeamHelper();
                List <TeamsEntity> allTeams = tHelper.PopulateTeamsList();

                currentID = allTeams.Count() + 1;
            }

            if (isTitles)
            {
                TitleHelper         tiHelper  = new TitleHelper();
                List <TitlesEntity> allTitles = tiHelper.PopulateTitlesList();

                currentID = allTitles.Count() + 1;
            }

            if (isWrestlers)
            {
                WrestlerHelper         wHelper   = new WrestlerHelper();
                List <WrestlersEntity> allWrests = wHelper.PopulateWrestlersList();

                currentID = allWrests.Count() + 1;
            }

            return(currentID);
        }
Esempio n. 3
0
        public void SaveGame(
            List <Brands> brands,
            List <Cards> cards,
            List <Matches> matches,
            List <Promotions> promotions,
            List <Teams> teams,
            List <TitlesMain> titles,
            List <WrestlersMain> wrestlers
            )
        {
            string dir = string.Concat(Directory.GetCurrentDirectory(), "\\Saves");

            if (!Directory.Exists(dir))
            {
                Directory.CreateDirectory(string.Concat(Directory.GetCurrentDirectory(), "\\Saves"));
            }
            else
            {
                string main = string.Concat(Directory.GetCurrentDirectory(), "\\Saves\\" + "\\" + "Main");

                if (!Directory.Exists(main))
                {
                    Directory.CreateDirectory(string.Concat(Directory.GetCurrentDirectory(), "\\Saves\\" + "\\" + "Main"));
                }
                else
                {
                    BrandHelper     bHelper  = new BrandHelper();
                    CardHelper      cHelper  = new CardHelper();
                    MatchHelper     mHelper  = new MatchHelper();
                    PromotionHelper pHelper  = new PromotionHelper();
                    TeamHelper      tHelper  = new TeamHelper();
                    TitleHelper     tlHelper = new TitleHelper();
                    WrestlerHelper  wHelper  = new WrestlerHelper();

                    foreach (Brands b in brands)
                    {
                        bHelper.SaveBrandsList(b);
                    }

                    foreach (Cards c in cards)
                    {
                        cHelper.SaveCardsList(c);
                    }

                    foreach (Matches m in matches)
                    {
                        mHelper.SaveMatchesList(m);
                    }

                    foreach (Promotions p in promotions)
                    {
                        pHelper.SavePromotionsList(p);
                    }

                    foreach (Teams t in teams)
                    {
                        tHelper.SaveTeamsList(t);
                    }

                    foreach (TitlesMain tl in titles)
                    {
                        tlHelper.SaveTitlesList(tl);
                    }

                    foreach (WrestlersMain w in wrestlers)
                    {
                        wHelper.SaveWrestlersList(w);
                    }
                }
            }
        }