public void SetUpgrade(WrenchUpgrade upgrade, bool state) { if (upgrade.ToInt() < upgrades.Count && upgrade.ToInt() >= 0 && unlockedUpgrades[upgrade.ToInt()]) { upgrades[upgrade.ToInt()] = state; } }
public bool GetUpgrade(WrenchUpgrade upgrade) { if (upgrade.ToInt() < upgrades.Count && upgrade.ToInt() >= 0) { return(false); } return(upgrades[upgrade.ToInt()]); }