public PlayerLook(Wrapped.Wrapped socket, Form1 mainform) { socket.writeByte(12); socket.writeFloat(mainform.position[0]); socket.writeFloat(mainform.position[1]); socket.writeBool(mainform.onground); }
public ClientSettings(Wrapped.Wrapped socket, Form1 mainform) { socket.writeByte(0xcc); socket.writeString("en_US"); socket.writeByte(1); socket.writeByte(4); socket.writeByte(2); socket.writeBool(false); }
public PlayerPosition(Wrapped.Wrapped Socket, Form1 Mainform) { Socket.writeByte(11); Socket.writeDouble(Math.Round(Mainform.location[0], 1)); Socket.writeDouble(Math.Round(Mainform.location[1], 1)); Socket.writeDouble(Math.Round(Mainform.location[3], 1)); Socket.writeDouble(Math.Round(Mainform.location[2], 1)); Socket.writeBool(Mainform.onground); }
void send() { Socket.writeByte(13); Socket.writeDouble(mainform.location[0]); Socket.writeDouble(mainform.location[1]); Socket.writeDouble(mainform.location[3]); Socket.writeDouble(mainform.location[2]); Socket.writeFloat(mainform.position[0]); Socket.writeFloat(mainform.position[1]); Socket.writeBool(mainform.onground); }
public ConfirmTransaction(Wrapped.Wrapped socket, Form1 mainform) { // Should only be sent if we actually receive one with a "false" for accepted. byte windowID = socket.readByte(); short actionNumber = socket.readShort(); bool accepted = socket.readBool(); if (accepted == false) { socket.writeByte(0x6A); socket.writeByte(windowID); socket.writeShort(actionNumber); socket.writeBool(accepted); ClickWindow cw = new ClickWindow(socket, mainform, -999, 0, 0, null); // If we're holding something on our cursor, drop it. } }
public Player(Wrapped.Wrapped socket, Form1 Mainform) { socket.writeByte(10); socket.writeBool(Mainform.onground); }