Esempio n. 1
0
        GetEdgeEndpoint
        (
            VertexDrawingHistory otherVertexDrawingHistory,
            out Point edgeEndpoint
        )
        {
            AssertValid();

            Point oVertexLocation = this.VertexLocation;

            // A diamond is just a rotated square, so the
            // VertexDrawingHistory.GetEdgePointOnRectangle() can be used if the
            // diamond and the other vertex location are first rotated 45 degrees
            // about the diamond's center.

            Double dHalfSquareWidth = m_dHalfWidth / Math.Sqrt(2.0);

            Rect oRotatedDiamond = new Rect(
                oVertexLocation.X - dHalfSquareWidth,
                oVertexLocation.Y - dHalfSquareWidth,
                2.0 * dHalfSquareWidth,
                2.0 * dHalfSquareWidth
                );

            Matrix oMatrix = WpfGraphicsUtil.GetRotatedMatrix(oVertexLocation, 45);

            Point oRotatedOtherVertexLocation =
                oMatrix.Transform(otherVertexDrawingHistory.VertexLocation);

            Point oRotatedEdgeEndpoint;

            GetEdgeEndpointOnRectangle(oVertexLocation, oRotatedDiamond,
                                       oRotatedOtherVertexLocation, out oRotatedEdgeEndpoint);

            // Now rotate the computed edge endpoint in the other direction.

            oMatrix = WpfGraphicsUtil.GetRotatedMatrix(oVertexLocation, -45);

            edgeEndpoint = oMatrix.Transform(oRotatedEdgeEndpoint);
        }
Esempio n. 2
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        GetEdgeEndpoint
        (
            Point otherEndpoint,
            out Point edgeEndpoint
        )
        {
            AssertValid();

            Point oVertexLocation = this.VertexLocation;

            // Instead of doing geometry calculations similar to what is done in
            // VertexDrawingHistory.GetEdgePointOnRectangle(), make use of that
            // method by making the triangle look like a rectangle.  First, figure
            // out how to rotate the triangle about the vertex location so that the
            // side containing the endpoint is vertical and to the right of the
            // vertex location.

            Double dEdgeAngle = WpfGraphicsUtil.GetAngleBetweenPointsRadians(
                oVertexLocation, otherEndpoint);

            Double dEdgeAngleDegrees = MathUtil.RadiansToDegrees(dEdgeAngle);

            Double dAngleToRotateDegrees;

            if (dEdgeAngleDegrees >= -30.0 && dEdgeAngleDegrees < 90.0)
            {
                dAngleToRotateDegrees = 30.0;
            }
            else if (dEdgeAngleDegrees >= -150.0 && dEdgeAngleDegrees < -30.0)
            {
                dAngleToRotateDegrees = 270.0;
            }
            else
            {
                dAngleToRotateDegrees = 150.0;
            }

            // Now create a rotated rectangle that is centered on the vertex
            // location and that has the vertical, endpoint-containing triangle
            // side as the rectangle's right edge.

            Double dWidth = 2.0 * m_dHalfWidth;

            Rect oRotatedRectangle = new Rect(
                oVertexLocation.X,
                oVertexLocation.Y - m_dHalfWidth,
                dWidth * WpfGraphicsUtil.Tangent30Degrees,
                dWidth
                );

            Matrix oMatrix = WpfGraphicsUtil.GetRotatedMatrix(oVertexLocation,
                                                              dAngleToRotateDegrees);

            // Rotate the other vertex location.

            Point oRotatedOtherVertexLocation = oMatrix.Transform(otherEndpoint);

            // GetEdgeEndpointOnRectangle will compute an endpoint on the
            // rectangle's right edge.

            Point oRotatedEdgeEndpoint;

            GetEdgeEndpointOnRectangle(oVertexLocation, oRotatedRectangle,
                                       oRotatedOtherVertexLocation, out oRotatedEdgeEndpoint);

            // Now rotate the edge endpoint in the other direction.

            oMatrix = WpfGraphicsUtil.GetRotatedMatrix(oVertexLocation,
                                                       -dAngleToRotateDegrees);

            edgeEndpoint = oMatrix.Transform(oRotatedEdgeEndpoint);
        }
Esempio n. 3
0
        DrawArrow
        (
            DrawingContext oDrawingContext,
            Point oArrowTipLocation,
            Double dArrowAngle,
            Color oColor,
            Double dEdgeWidth
        )
        {
            Debug.Assert(oDrawingContext != null);
            Debug.Assert(dEdgeWidth > 0);
            AssertValid();

            // Compute the arrow's dimensions.  The width factor is arbitrary and
            // was determined experimentally.

            const Double WidthFactor = 1.5;

            Double dArrowTipX       = oArrowTipLocation.X;
            Double dArrowTipY       = oArrowTipLocation.Y;
            Double dArrowWidth      = WidthFactor * dEdgeWidth * m_dRelativeArrowSize;
            Double dArrowHalfHeight = dArrowWidth / 2.0;
            Double dX = dArrowTipX - dArrowWidth;

            // Compute the arrow's three points as if the arrow were at an angle of
            // zero degrees, then use a rotated transform to adjust for the actual
            // specified angle.

            Point [] aoPoints = new Point [] {
                // Index 0: Arrow tip.

                oArrowTipLocation,

                // Index 1: Arrow bottom.

                new Point(dX, dArrowTipY - dArrowHalfHeight),

                // Index 2: Arrow top.

                new Point(dX, dArrowTipY + dArrowHalfHeight),

                // Index 3: Center of the flat end of the arrow.
                //
                // Note: The 0.2 is to avoid a gap between the edge endcap and the
                // flat end of the arrow, but it sometimes causes the two to
                // overlap slightly, and that can show if the edge isn't opaque.
                // What is the correct way to get the endcap to merge invisibly
                // with the arrow?

                new Point(dX + 0.2, dArrowTipY)
            };

            Matrix oMatrix = WpfGraphicsUtil.GetRotatedMatrix(oArrowTipLocation,
                                                              -MathUtil.RadiansToDegrees(dArrowAngle));

            oMatrix.Transform(aoPoints);

            PathGeometry oArrow = WpfGraphicsUtil.PathGeometryFromPoints(
                aoPoints[0], aoPoints[1], aoPoints[2]);

            oDrawingContext.DrawGeometry(GetBrush(oColor), null, oArrow);

            return(aoPoints[3]);
        }