Esempio n. 1
0
        private async Task TurnAndReadActualDirection(double desiredDirection, ConsoleKey key)
        {
            // Press Right
            input.SetKeyState(key, true, true, "PlayerDirection");

            var startTime = DateTime.Now;

            // Wait until we are going the right direction
            while ((DateTime.Now - startTime).TotalSeconds < 10)
            {
                if ((DateTime.Now - startTime).TotalSeconds > 10)
                {
                    await Task.Delay(1);
                }
                System.Threading.Thread.Sleep(1);
                var actualDirection = playerReader.Direction;

                bool closeEnoughToDesiredDirection = Math.Abs(actualDirection - desiredDirection) < 0.01;

                if (closeEnoughToDesiredDirection)
                {
                    Log("Close enough, stopping turn");
                    input.SetKeyState(key, false, true, "PlayerDirection");
                    break;
                }

                bool goingTheWrongWay = GetDirectionKeyToPress(desiredDirection) != key;
                if (goingTheWrongWay)
                {
                    Log("GOING THE WRONG WAY! Stop turn");
                    input.SetKeyState(key, false, true, "PlayerDirection");
                    break;
                }
            }
        }
        public async Task Stop()
        {
            if (XCoord != playerReader.XCoord || YCoord != playerReader.YCoord)
            {
                input.SetKeyState(ConsoleKey.UpArrow, false, false, "StopMoving");
                await Task.Delay(1);
            }

            this.XCoord = playerReader.XCoord;
            this.YCoord = playerReader.YCoord;

            await StopTurn();
        }
        public async Task StopForward()
        {
            if (XCoord != playerReader.XCoord || YCoord != playerReader.YCoord)
            {
                if (!input.IsKeyDown(ConsoleKey.DownArrow) && !input.IsKeyDown(ConsoleKey.UpArrow) &&
                    (Math.Abs(XCoord - playerReader.XCoord) > MinDist || Math.Abs(YCoord - playerReader.YCoord) > MinDist))
                {
                    input.SetKeyState(ConsoleKey.UpArrow, true, false, "StopForward - Cancel interact");
                    await Task.Delay(1);
                }

                input.SetKeyState(ConsoleKey.UpArrow, false, false, "");
                input.SetKeyState(ConsoleKey.DownArrow, false, false, "StopForward");
                await Task.Delay(10);
            }

            this.XCoord = playerReader.XCoord;
            this.YCoord = playerReader.YCoord;
        }
        public async Task Stop()
        {
            if (XCoord != playerReader.XCoord || YCoord != playerReader.YCoord)
            {
                input.SetKeyState(ConsoleKey.UpArrow, false, false, "StopMoving");
                await Task.Delay(1);
            }

            if (Direction != playerReader.Direction)
            {
                input.SetKeyState(ConsoleKey.LeftArrow, false, false, "StopMoving");
                await Task.Delay(1);

                input.SetKeyState(ConsoleKey.RightArrow, false, false, "StopMoving");
                await Task.Delay(1);
            }

            this.Direction = playerReader.Direction;
            this.XCoord    = playerReader.XCoord;
            this.YCoord    = playerReader.YCoord;
        }