public void TestTearDown() { var worldViewFactory = new WorldViewFactory<TearDownWorldView>(); var wv = worldViewFactory.GetWorldViewOfType<TearDownWorldView>(); wv.HasBeenTornDown.Should().Be.False(); worldViewFactory.Reset(); wv.HasBeenTornDown.Should().Be.True(); }
public void TestSetUp() { var worldViewFactory = new WorldViewFactory<SetupWorldView>(); var wv = worldViewFactory.GetWorldViewOfType<SetupWorldView>(); wv.HasBeenSetUp.Should().Be.True(); }
public void SetUp() { worldViewFactory = new WorldViewFactory<TestWorldView>(); }