Esempio n. 1
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    private static string convertWorldTileGridArrayToJSON(WorldTileMap world)
    {
        WorldJSONWrapper jsonWrapper = new WorldJSONWrapper();

        GameObject[,] gridArray = world.grid;

        int width  = (int)world.width;
        int height = (int)world.height;

        TileListJSONWrapper <TileJSONWrapper> tileList = new TileListJSONWrapper <TileJSONWrapper>();

        tileList.list = new List <TileJSONWrapper>();

        for (var i = 0; i < width; ++i)
        {
            for (var j = 0; j < height; ++j)
            {
                GridTile tileComponent = gridArray[i, j].GetComponent <GridTile>();
                Debug.Log(tileComponent.currentTileType);
                TileJSONWrapper tileWrapper = new TileJSONWrapper(tileComponent.currentTileType, i, j);
                tileList.list.Add(tileWrapper);
            }
        }

        jsonWrapper.width    = width;
        jsonWrapper.height   = height;
        jsonWrapper.tileList = tileList.list;
        return(JsonUtility.ToJson(jsonWrapper));
    }
Esempio n. 2
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    public static void saveMapAsJSON(WorldTileMap worldMap, string mapName)
    {
        if (worldMap != null)
        {
            WorldTileMap map = worldMap;

            string jsonData = "";

            jsonData = convertWorldTileGridArrayToJSON(map);
            mapName  = mapName == null || mapName == "" ? "levelData" : mapName;
            string filePath = completeFilePath + mapName;

            File.Create(filePath + ".json").Close();
            File.WriteAllText(filePath + ".json", jsonData);
        }
    }
Esempio n. 3
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    private static WorldJSONWrapper loadLevelFromJSONData(WorldTileMap worldMap, string levelName)
    {
        string    levelFilePath = levelDataResourceFolder;
        TextAsset targetFile;

        if (levelName == null || levelName == "")
        {
            levelFilePath = gameDataProjectFilePath.Replace(".json", "");
        }
        else
        {
            levelFilePath += levelName.Replace(".json", "");
        }
        Debug.Log(levelFilePath);
        targetFile = Resources.Load <TextAsset>(levelFilePath);

        return(wrapMapFromJSON(targetFile.text, worldMap));
    }
Esempio n. 4
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    private static WorldJSONWrapper wrapMapFromJSON(string json, WorldTileMap worldMap)
    {
        WorldJSONWrapper newMapWrapper = (WorldJSONWrapper)JsonUtility.FromJson(json, System.Type.GetType("WorldJsonUtility").GetNestedType("WorldJSONWrapper"));

        return(newMapWrapper);
    }
Esempio n. 5
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 public static WorldJSONWrapper loadLevelData(WorldTileMap worldMap)
 {
     return(loadLevelFromJSONData(worldMap, null));
 }
Esempio n. 6
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 public static WorldJSONWrapper loadLevelData(WorldTileMap worldMap, string levelName)
 {
     return(loadLevelFromJSONData(worldMap, levelName));
 }
Esempio n. 7
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 //TODO: Properly handle overwriting levels?
 public static void saveMapAsJSON(WorldTileMap worldMap)
 {
     saveMapAsJSON(worldMap, null);
 }