private void SetBuildType(WorldTileSpecificationType type) { _buildType = type; WorldTileClass worldTile = cursor.GetComponent <WorldTileClass>(); worldTile.InstantiateForShop(worldTileSpecification: type, _level); GameManager.Instance.buildModeOn = true; _spriteRenderer.material.SetFloat(nameID: GrayscaleAmount, value: 1f); }