Esempio n. 1
0
    private void SetBuildType(WorldTileSpecificationType type)
    {
        _buildType = type;

        WorldTileClass worldTile = cursor.GetComponent <WorldTileClass>();

        worldTile.InstantiateForShop(worldTileSpecification: type, _level);

        GameManager.Instance.buildModeOn = true;

        _spriteRenderer.material.SetFloat(nameID: GrayscaleAmount, value: 1f);
    }