void Awake() { currentTile = Josh.World.worldInstance .GetCellFromPosition(new Vector2(transform.position.x, transform.position.z)) .GetWorldTile(); currentTile?.RegisterEntity(this); //stepables = GetComponents<ISteppable>(); StatusSteps = GetComponents <IStatusStep>(); MoveSteps = GetComponents <IMoveStep>(); EatSteps = GetComponents <IEatStep>(); movementInfluencers = GetComponents <IMoveInfluencer>(); cohesion = GetComponent <MoveInfluencer_Cohesion>(); alignment = GetComponent <MoveInfluencer_Alignment>(); floraReproduction = GetComponent <FloraReproduction>(); eats = GetComponent <Eats>(); Edibles = GetComponents <IEdible>(); animator = GetComponentInChildren <Animator>(); // Calculate the maximum neighbor radius from the largest influencing distance foreach (var moveInfluencer in movementInfluencers) { maxNeighborRadius = Math.Max(maxNeighborRadius, moveInfluencer.MaxDistance); } initialized = true; }