Esempio n. 1
0
        public void SetupAndDisplayThenHide(string text, Vector3 pos, Quaternion rot)
        {
            WorldSpaceRadial radial = WorldSpaceRadial.Create();

            radial.transform.position = pos;
            radial.transform.rotation = rot;
            radial.Progress           = 0;
            radial.Text = "\n\n\n\n\n" + text;

            SharedCoroutineStarter.instance.StartCoroutine(LoadRadial(radial));
        }
Esempio n. 2
0
        private IEnumerator FadeOut(WorldSpaceRadial radial)
        {
            float timer  = 1;
            var   rimage = radial.GetComponent <Image>();
            var   timage = radial.GetComponent <TextMeshProUGUI>();

            while (timer > 0)
            {
                yield return(new WaitForSeconds(.01f));

                timer       -= .05f;
                rimage.color = new Color(1f, 1f, 1f, timer);
                timage.color = new Color(1f, 1f, 1f, timer);
            }
        }
Esempio n. 3
0
        private IEnumerator LoadRadial(WorldSpaceRadial radial)
        {
            float timer = 0f;

            //SharedCoroutineStarter.instance.StartCoroutine(FadeIn(radial));
            while (timer < .8f)
            {
                yield return(new WaitForSeconds(.01f));

                timer          += .01f;
                radial.Progress = timer;
            }
            while (timer < 1f)
            {
                yield return(new WaitForSeconds(.01f));

                timer          += .005f;
                radial.Progress = timer;
            }
            yield return(new WaitForSeconds(2f));

            while (timer > .2f)
            {
                yield return(new WaitForSeconds(.01f));

                timer          -= .01f;
                radial.Progress = timer;
            }
            //SharedCoroutineStarter.instance.StartCoroutine(FadeOut(radial));
            while (timer > 0f)
            {
                yield return(new WaitForSeconds(.01f));

                timer          -= .005f;
                radial.Progress = timer;
            }
            radial.Text = "";
            yield return(new WaitForSeconds(1f));

            Destroy(radial);
            Destroy(this);
        }