Esempio n. 1
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        unsafe bool handleGameNumber(ClientInfo client, ENetPeer *peer, ENetPacket *packet)
        {
            var world = new WorldSendGameNumber(1, client.getName());

            return(PacketHandlerManager.getInstace().sendPacket(peer, world, Channel.CHL_S2C));
        }
Esempio n. 2
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        public bool HandlePacket(Peer peer, byte[] data)
        {
            var world = new WorldSendGameNumber(1, _playerManager.GetPeerInfo(peer).Name);

            return(_game.PacketHandlerManager.sendPacket(peer, world, Channel.CHL_S2C));
        }
Esempio n. 3
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        bool handleGameNumber(ClientInfo client, Peer peer, Game game)
        {
            var world = new WorldSendGameNumber(1, client.Name);

            return(_game.PacketHandlerManager.sendPacket(peer, world, Channel.CHL_S2C));
        }
Esempio n. 4
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        public unsafe bool HandlePacket(ENetPeer *peer, byte[] data, Game game)
        {
            var world = new WorldSendGameNumber(1, game.getPeerInfo(peer).getName());

            return(PacketHandlerManager.getInstace().sendPacket(peer, world, Channel.CHL_S2C));
        }