// Use this for initialization
 void Start()
 {
     window = GameObject.Find ("Window").GetComponent<WindowManager> ();
     xBox = GameObject.Find ("X-Cord");
     yBox = GameObject.Find ("Y-Cord");
     cameraBox = GameObject.Find ("CameraBox");
     GameObject data = GameObject.Find ("World Data Storage");
     saveData = data.GetComponent<WorldSavedCoordinates> ();
     xCord = saveData.GetCurrentLocationX();
     yCord = saveData.GetCurrentLocationY();
     positionMovement ();
 }
 // Use this for initialization
 void Start()
 {
     dropList = GetComponent<DropDownList> ();
     savedCoords = GameObject.Find ("World Data Storage").GetComponent<WorldSavedCoordinates>();
     movement = GameObject.Find ("World Loading Object").GetComponent<WorldMovement> ();
     coords = savedCoords.GetSavedLocations ();
     int numLocations = coords.GetLength (0) - 1;
     //Debug.Log (numLocations);
     for (int i = 0; i <= numLocations; i++) {
         string locationName = savedCoords.GetLocationName(i);
         DropDownListItem newButton = new DropDownListItem (locationName);
         dropList.AddItems (newButton);
     }
 }