// Use this for initialization void Start() { window = GameObject.Find ("Window").GetComponent<WindowManager> (); xBox = GameObject.Find ("X-Cord"); yBox = GameObject.Find ("Y-Cord"); cameraBox = GameObject.Find ("CameraBox"); GameObject data = GameObject.Find ("World Data Storage"); saveData = data.GetComponent<WorldSavedCoordinates> (); xCord = saveData.GetCurrentLocationX(); yCord = saveData.GetCurrentLocationY(); positionMovement (); }
// Use this for initialization void Start() { dropList = GetComponent<DropDownList> (); savedCoords = GameObject.Find ("World Data Storage").GetComponent<WorldSavedCoordinates>(); movement = GameObject.Find ("World Loading Object").GetComponent<WorldMovement> (); coords = savedCoords.GetSavedLocations (); int numLocations = coords.GetLength (0) - 1; //Debug.Log (numLocations); for (int i = 0; i <= numLocations; i++) { string locationName = savedCoords.GetLocationName(i); DropDownListItem newButton = new DropDownListItem (locationName); dropList.AddItems (newButton); } }