protected override void OnLoad(IRenderArgs args) { Alex.InGame = true; World.SpawnPoint = WorldProvider.GetSpawnPoint(); World.Camera.MoveTo(World.GetSpawnPoint(), Vector3.Zero); base.OnLoad(args); }
protected override void OnLoad(IRenderArgs args) { Alex.InGame = true; World.SpawnPoint = WorldProvider.GetSpawnPoint(); World.Camera.MoveTo(World.GetSpawnPoint(), Vector3.Zero); /*RichPresenceProvider.SetPresence(new RichPresence() * { * State = "Multiplayer", * Timestamps = Timestamps.Now, * Details = $"Playing on a {WorldProvider} server.", * Assets = RichPresenceProvider.GetDefaultAssets() * }); */ base.OnLoad(args); }
public Vector3 GetSpawnPoint() { return(WorldProvider.GetSpawnPoint()); }