Esempio n. 1
0
        protected override void OnLoad(IRenderArgs args)
        {
            Alex.InGame = true;

            World.SpawnPoint = WorldProvider.GetSpawnPoint();
            World.Camera.MoveTo(World.GetSpawnPoint(), Vector3.Zero);
            base.OnLoad(args);
        }
Esempio n. 2
0
        protected override void OnLoad(IRenderArgs args)
        {
            Alex.InGame = true;

            World.SpawnPoint = WorldProvider.GetSpawnPoint();
            World.Camera.MoveTo(World.GetSpawnPoint(), Vector3.Zero);

            /*RichPresenceProvider.SetPresence(new RichPresence()
             * {
             *      State = "Multiplayer",
             *      Timestamps = Timestamps.Now,
             *      Details = $"Playing on a {WorldProvider} server.",
             *      Assets = RichPresenceProvider.GetDefaultAssets()
             * });
             */
            base.OnLoad(args);
        }
Esempio n. 3
0
 public Vector3 GetSpawnPoint()
 {
     return(WorldProvider.GetSpawnPoint());
 }