private void VerifyWorldProgressIsDefault(string i_saveData) { Dictionary <string, WorldProgress> worldProgress = JsonConvert.DeserializeObject <Dictionary <string, WorldProgress> >(i_saveData); foreach (KeyValuePair <string, WorldProgress> pair in worldProgress) { WorldProgress world = pair.Value; if (world.CurrentMapLevel != 0 || world.RestartCount != 0) { IntegrationTest.Fail("World progress for " + world.ID + " not default"); } } }
private void Awake() { Map = new GameLogic.Map(); Progress = new WorldProgress(); }