public void CreateWorldObject()
    {
        WorldObject wO = wOFactory.MakeRandomObject();

        Transform t = wO.transform;
        var       unitInsideCircle = UnityEngine.Random.insideUnitCircle * spawnRadius;

        t.localPosition = new Vector3(unitInsideCircle.x, this.transform.position.y, unitInsideCircle.y);
        t.localRotation = UnityEngine.Random.rotation;

        wO.SetColor(UnityEngine.Random.ColorHSV(0f, 1f, 0.5f, 1f, 0.25f, 1f, 1f, 1f));
    }