Esempio n. 1
0
        public void RunWalkthrough()
        {
            string     folder         = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).Substring(6).Replace("/", @"\");
            string     templateFolder = System.IO.Path.Combine(folder, @"..\..\..\WorldModel\WorldModel\Core");
            WorldModel worldModel     = new WorldModel(
                System.IO.Path.Combine(folder, @"..\..\walkthrough.aslx"),
                templateFolder,
                null);

            Mock <IPlayer> player = new Mock <IPlayer>();

            worldModel.Initialise(player.Object);
            worldModel.Begin();

            foreach (string cmd in worldModel.Walkthroughs.Walkthroughs["debug"].Steps)
            {
                if (cmd.StartsWith("assert:"))
                {
                    string expr = cmd.Substring(7);
                    Assert.AreEqual(true, worldModel.Assert(expr), expr);
                }
                else
                {
                    worldModel.SendCommand(cmd);
                }
            }
        }
Esempio n. 2
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        static public void ClassInitialize(TestContext tc)
        {
            // http://stackoverflow.com/questions/4518544/xmlreader-from-a-string-content
            WorldModel.BackupReferenceReader = (x) =>
            {
                const string coreLibFolder = @"..\..\..\WorldModelCompact\Core";

                string whereFrom = Path.Combine(coreLibFolder, @"Languages\" + x);
                if (File.Exists(whereFrom))
                {
                    Console.WriteLine(string.Format("Loading {0}", whereFrom));
                    return(XmlReader.Create(new StringReader(File.ReadAllText(whereFrom))));
                }

                whereFrom = Path.Combine(coreLibFolder, x);
                if (File.Exists(whereFrom))
                {
                    Console.WriteLine(string.Format("Loading {0}", whereFrom));
                    return(XmlReader.Create(new StringReader(File.ReadAllText(whereFrom))));
                }

                Console.WriteLine(string.Format("Could not find {0}", x));
                return(null);
            };

            string folder = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).Substring(6).Replace("/", @"\");

            s_worldModel = new WorldModel(System.IO.Path.Combine(folder, @"..\..\simple.aslx"), null);
            s_defaultController.m_worldModel = s_worldModel;
            s_worldModel.Initialise(s_defaultController);
            s_worldModel.Begin();
            //while (defaultController.m_continue)
            //{
            //    string stdin = System.Console.ReadLine();
            //    if (stdin == "quit")
            //    {
            //        defaultController.Quit();
            //    }
            //    else
            //    {
            //        s_worldModel.SendCommand(stdin);
            //    }
            //}
            //s_worldModel.Finish();
        }
Esempio n. 3
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        public void RunWalkthrough()
        {
            string     folder         = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).Substring(6).Replace("/", @"\");
            string     templateFolder = System.IO.Path.Combine(folder, @"..\..\..\WorldModel\WorldModel\Core");
            WorldModel worldModel     = new WorldModel(
                System.IO.Path.Combine(folder, @"..\..\savetest.aslx"),
                templateFolder,
                null);

            Mock <IPlayer> player  = new Mock <IPlayer>();
            bool           success = worldModel.Initialise(player.Object);

            Assert.IsTrue(success, "Initialisation failed");

            worldModel.Begin();

            worldModel.SendCommand("update");

            string tempFilename = System.IO.Path.GetTempFileName();

            worldModel.Save(tempFilename, null);

            WorldModel savedGameWorldModel = new WorldModel(tempFilename, null, null);

            success = savedGameWorldModel.Initialise(player.Object);
            Assert.IsTrue(success, "Initialisation failed");

            savedGameWorldModel.Begin();

            foreach (string cmd in worldModel.Walkthroughs.Walkthroughs["verify"].Steps)
            {
                if (cmd.StartsWith("assert:"))
                {
                    string expr = cmd.Substring(7);
                    Assert.AreEqual(true, worldModel.Assert(expr), expr);
                }
                else
                {
                    worldModel.SendCommand(cmd);
                }
            }

            System.IO.File.Delete(tempFilename);
        }
Esempio n. 4
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        static void RunTheShip()
        {
            string            folder            = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).Substring(6).Replace("/", @"\");
            WorldModel        worldModel        = new WorldModel(System.IO.Path.Combine(folder, @"..\..\TheShip.aslx"), null);
            DefaultController defaultController = new DefaultController();

            defaultController.m_worldModel = worldModel;
            worldModel.Initialise(defaultController);
            worldModel.Begin();
            while (defaultController.m_continue)
            {
                string stdin = System.Console.ReadLine();
                if (stdin == "quit")
                {
                    defaultController.Quit();
                }
                else
                {
                    worldModel.SendCommand(stdin);
                }
            }
            worldModel.Finish();
        }