Esempio n. 1
0
        /// <summary>
        /// not implemented
        /// </summary>
        /// <param name="writer"></param>
        public void WriteXml(XmlWriter writer)
        {
            writer.WriteName("transform");
            var s = WorldMat.ToXMLValueString();

            writer.WriteValue(s);
            writer.WriteEndElement();
        }
Esempio n. 2
0
    public Cube(Node[] nodes, WorldMat mat)
    {
        this.nodes = nodes;
        this.mat   = mat;

        // Compute the cubePos using the nodes and use this to compute the cost of the cube
        pos = new Vector3();
        for (int i = 0; i < nodes.Length; i++)
        {
            pos += nodes[i].pos;
        }
        pos /= nodes.Length;

        ComputeCube();
    }
Esempio n. 3
0
        public void updateFromCeres(CeresPointOrient paramblock)
        {
            var rot3d = new RotationVector3D(paramblock.R_rod);
            var mat3  = new Matrix <double>(3, 3, rot3d.RotationMatrix.DataPointer);

            for (int r = 0; r < 3; r++)
            {
                for (int c = 0; c < 3; c++)
                {
                    RotationMat[r, c] = mat3[r, c];
                }
            }
            setPos(paramblock.t);

            WorldMat = WorldMat.Inverted();

            OnPropertyChanged();
        }