void Start() { width = 32; height = 32; player = GameObject.Find("Player"); this.pathLimit = 45; map = new TileData[width, height]; this.walkMap = new bool[width, height]; for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { map[i, j] = new TileData(); walkMap[i, j] = true; } } Debug.Log("Creating wolrd?"); this.worldLoader = GetComponent <WorldLoader>(); worldLoader.intializeWorldData(map, walkMap, width, height); worldLoader.loadWorld(); this.heightMap = GameObject.Find("Terrain").GetComponent <TerrainGenerator>().getHeightMap(); Debug.Log(this.heightMap[1, 1]); Debug.Log(this.heightMap.Length); }
void Start() { if (!simulateLive) { worldLoader.loadWorld("railway"); traceParser.loadTrace("railway_log"); } else { // Establish the local endpoint for the socket. // Dns.GetHostName returns the name of the // host running the application. IPAddress ipAddress = IPAddress.Parse("127.0.0.1"); IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, PORT); Debug.Log(String.Format("Listening on : {0}:{1}", ipAddress, PORT)); listener = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); listener.Blocking = false; listener.Bind(remoteEndPoint); listener.Listen(1); } }