public void TestGetAllInteractables() { WorldItemFactory factory = new WorldItemFactory(); Dictionary <string, List <GameObject> > allLandItems = factory.GetAllInteractableItemsByDistrict(false, false); Dictionary <string, List <GameObject> > allWaterItems = factory.GetAllInteractableItemsByDistrict(false, true); List <string> districts = new List <string> { "business", "residential", "shopping" }; List <int> landItemCounts = new List <int> { 13, 13, 15 }; List <int> waterItemCounts = new List <int> { 10, 9, 10 }; int current = 0; foreach (string district in districts) { Assert.IsTrue(districts.Contains(district)); Assert.AreEqual(allLandItems[district].Count, landItemCounts[current]); Assert.AreEqual(allWaterItems[district].Count, waterItemCounts[current]); ++current; } }
public void CreatePickUpInteractableItemTest() { WorldItemFactory factory = new WorldItemFactory(); ItemFactory itemFactory = new ItemFactory(); GameObject item = factory.CreatePickUpInteractableItem(itemFactory.GetBaseItem("River Reed"), 1); PickUpItem pickupItem = item.GetComponent <PickUpItem>(); Assert.AreNotEqual(pickupItem, null); Assert.AreEqual(pickupItem.name, "River Reed"); Assert.AreEqual(pickupItem.Amount, 1); }
/// <inheritdoc /> protected override Task HandleSubMessage(IPeerMessageContext <PSOBBGamePacketPayloadClient> context, Sub60DropInventoryItemCommand command) { if (this.Logger.IsDebugEnabled) { Logger.Debug($"Encountered ItemDrop ClientId: {command.Identifier} Unknown1: {command.Unknown1} Unknown2: {command.Unknown2} ZoneId: {command.ZoneId} Position: {command.Position} ItemId: {command.ItemId}"); } //Create a network item in the world for others to see INetworkItem item = WorldItemFactory.CreateEntity(command.ItemId, UnitScaler.Scale(command.Position), Quaternion.identity); return(Task.CompletedTask); }