void Awake() { DontDestroyOnLoad(this); isShown = true; canvas = GetComponentInChildren <CanvasGroup> (); levelSelectManager = GetComponent <LevelSelectManager> (); worldInfo = GetComponentInChildren <WorldInfo> (); rectTransform = worldInfo.GetComponent <RectTransform> (); worldGap = Screen.height * 3; background.rectTransform.sizeDelta = new Vector2(background.rectTransform.sizeDelta.x, worldGap * 6); rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x, worldGap); rectTransform.offsetMin = new Vector2(rectTransform.offsetMin.x, worldGap); }