/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here WorldGlobal.Init(); base.Initialize(); }
public BaseEntity(GameWorld gw, EntitySchematic schematic, Vector3 position) { GW = gw; Schematic = schematic; ID = WorldGlobal.GetNextEntityID(); Position = position; Rotation = 0f; Scale = Schematic.BaseScale; }
public BaseJob() { Claimed = false; JID = WorldGlobal.GetNextJobID(); }