public static void Load(string file)
        {
            ConfigUpdater.SourceFile = file;
            if (File.Exists(file))
            {
                using (var sr = new StreamReader(file))
                {
                    string line;
                    while (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();
                        if (line != null)
                        {
                            var ix = line.IndexOf("=");
                            if (ix > -1)
                            {
                                var key   = line.Substring(0, ix).Trim();
                                var value = line.Substring(ix + 1, line.Length - (ix + 1));
#if Full_API
                                switch (key.ToLower())
                                {
                                case "world":
                                    Main.ActiveWorldFileData = WorldFile.GetAllMetadata(value, false);
                                    break;

                                case "port":
                                    int port;
                                    if (!Int32.TryParse(value, out port))
                                    {
                                        ProgramLog.Log("Failed to parse config option {0}", key);
                                    }
                                    else
                                    {
                                        Terraria.Netplay.ListenPort = port;
                                    }
                                    break;

                                case "maxplayers":
                                    int maxplayers;
                                    if (!Int32.TryParse(value, out maxplayers))
                                    {
                                        ProgramLog.Log("Failed to parse config option {0}", key);
                                    }
                                    else
                                    {
                                        Terraria.Main.maxNetPlayers = maxplayers;
                                    }
                                    break;

                                case "priority":
                                    if (!Program.LaunchParameters.ContainsKey("-forcepriority"))
                                    {
                                        if (Tools.RuntimePlatform != RuntimePlatform.Mono)
                                        {
                                            try
                                            {
                                                int priority = Convert.ToInt32(value);
                                                if (priority >= 0 && priority <= 5)
                                                {
                                                    Process currentProcess = Process.GetCurrentProcess();
                                                    if (priority == 0)
                                                    {
                                                        currentProcess.PriorityClass = ProcessPriorityClass.RealTime;
                                                    }
                                                    else if (priority == 1)
                                                    {
                                                        currentProcess.PriorityClass = ProcessPriorityClass.High;
                                                    }
                                                    else if (priority == 2)
                                                    {
                                                        currentProcess.PriorityClass = ProcessPriorityClass.AboveNormal;
                                                    }
                                                    else if (priority == 3)
                                                    {
                                                        currentProcess.PriorityClass = ProcessPriorityClass.Normal;
                                                    }
                                                    else if (priority == 4)
                                                    {
                                                        currentProcess.PriorityClass = ProcessPriorityClass.BelowNormal;
                                                    }
                                                    else if (priority == 5)
                                                    {
                                                        currentProcess.PriorityClass = ProcessPriorityClass.Idle;
                                                    }
                                                }
                                                else
                                                {
                                                    ProgramLog.Log("Invalid priority value: " + priority);
                                                }
                                            }
                                            catch
                                            {
                                            }
                                        }
                                        else
                                        {
                                            ProgramLog.Log("Skipped setting process priority on mono");
                                        }
                                    }
                                    break;

                                case "password":
                                    Terraria.Netplay.ServerPassword = value;
                                    break;

                                case "motd":
                                    Terraria.Main.motd = value;
                                    break;

                                case "lang":
                                    int lang;
                                    if (!Int32.TryParse(value, out lang))
                                    {
                                        ProgramLog.Log("Failed to parse config option {0}", key);
                                    }
                                    else
                                    {
                                        Lang.lang = lang;
                                    }
                                    break;

                                case "worldpath":
                                    Terraria.Main.WorldPath = value;
                                    break;

                                case "worldname":
                                    Terraria.Main.worldName = value;
                                    break;

                                case "banlist":
                                    Netplay.BanFilePath = value;
                                    break;

                                case "difficulty":
                                    Main.expertMode = value == "1";
                                    break;

                                case "autocreate":
                                    int autocreate;
                                    if (!Int32.TryParse(value, out autocreate))
                                    {
                                        ProgramLog.Log("Failed to parse config option {0}", key);
                                    }
                                    else
                                    {
                                        switch (autocreate)
                                        {
                                        case 0:
                                            Terraria.Main.autoGen = false;
                                            break;

                                        case 1:
                                            Terraria.Main.maxTilesX = 4200;
                                            Terraria.Main.maxTilesY = 1200;
                                            Terraria.Main.autoGen   = true;
                                            break;

                                        case 2:
                                            Terraria.Main.maxTilesX = 6300;
                                            Terraria.Main.maxTilesY = 1800;
                                            Terraria.Main.autoGen   = true;
                                            break;

                                        case 3:
                                            Terraria.Main.maxTilesX = 8400;
                                            Terraria.Main.maxTilesY = 2400;
                                            Terraria.Main.autoGen   = true;
                                            break;
                                        }
                                    }
                                    break;

                                case "secure":
                                    Terraria.Netplay.spamCheck = value == "1";
                                    break;

                                case "upnp":
                                    Terraria.Netplay.UseUPNP = value == "1";
                                    if (Terraria.Netplay.UseUPNP && Tools.RuntimePlatform == RuntimePlatform.Mono)
                                    {
                                        ProgramLog.Log("[Warning] uPNP is only available on Windows platforms.");
                                    }
                                    break;

                                case "npcstream":
                                    int npcstream;
                                    if (!Int32.TryParse(value, out npcstream))
                                    {
                                        ProgramLog.Log("Failed to parse config option {0}", key);
                                    }
                                    else
                                    {
                                        Terraria.Main.npcStreamSpeed = npcstream;
                                    }
                                    break;

                                default:
                                    var ctx = new HookContext()
                                    {
                                        Sender = HookContext.ConsoleSender
                                    };
                                    var args = new HookArgs.ConfigurationLine()
                                    {
                                        Key   = key,
                                        Value = value
                                    };

                                    HookPoints.ConfigurationLine.Invoke(ref ctx, ref args);
                                    break;
                                }
#endif
                            }
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }
            else
            {
                ProgramLog.Log("Configuration was specified but does not exist.");
            }
        }