Esempio n. 1
0
 public void SetPlayerPosition(WorldEncounter encounter)
 {
     playerEncounterPosition    = encounter;
     playerColumnPosition       = encounter.column;
     encounter.encounterReached = true;
     encounter.SetRedXOverlayViewState(true);
 }
    public List <WorldEncounter> GetNextViableEncounters(WorldEncounter positionFrom)
    {
        //int currentColumn = positionFrom.column;
        int currentPosition = positionFrom.position;

        List <WorldEncounter> viableEncounters = new List <WorldEncounter>();

        foreach (WorldEncounter encounter in allWorldEncounters)
        {
            if (
                (encounter.position == currentPosition || encounter.position == currentPosition + 1) &&
                encounter.column == positionFrom.column + 1 &&
                encounter.column <= 6
                )
            {
                viableEncounters.Add(encounter);
            }

            else if (
                (encounter.position == currentPosition || encounter.position == currentPosition - 1) &&
                encounter.column == positionFrom.column + 1 &&
                encounter.column > 6
                )
            {
                viableEncounters.Add(encounter);
            }
        }

        return(viableEncounters);
    }
 public void SetPlayerPosition(WorldEncounter encounter)
 {
     playerPosition             = encounter;
     playerColumn               = encounter.column;
     encounter.encounterReached = true;
     encounter.SetGraphicMaskColour(encounter.occupiedColour);
 }
    public void SetPlayerPosition(int column, int position)
    {
        WorldEncounter newLocation = null;

        foreach (WorldEncounter encounter in allWorldEncounters)
        {
            if (encounter.column == column && encounter.position == position)
            {
                newLocation = encounter;
            }
        }

        if (newLocation == null)
        {
            Debug.Log("WorldMap.SetPlayerPosition() could not find a matching World Encounter location object");
            return;
        }

        playerPosition = newLocation;
        newLocation.encounterReached = true;
        newLocation.SetGraphicMaskColour(newLocation.occupiedColour);
    }
Esempio n. 5
0
    public List <WorldEncounter> GetNextViableEncounters(WorldEncounter playerPosition = null)
    {
        List <WorldEncounter> encountersReturned = new List <WorldEncounter>();

        // if we are at the very start of the map
        if (playerPosition == null)
        {
            foreach (WorldEncounter encounter in currentWorld.allEncounters)
            {
                if (encounter.column == 1)
                {
                    encountersReturned.Add(encounter);
                }
            }
        }

        else if (playerPosition != null)
        {
            foreach (WorldEncounter encounter in currentWorld.allEncounters)
            {
                // check for viable column
                if (encounter.column == playerEncounterPosition.column + 1)
                {
                    // check for viable position
                    if (encounter.position == playerEncounterPosition.position ||
                        encounter.position == playerEncounterPosition.position + 1 ||
                        encounter.position == playerEncounterPosition.position - 1)
                    {
                        encountersReturned.Add(encounter);
                    }
                }
            }
        }

        return(encountersReturned);
    }
Esempio n. 6
0
    public void SetRandomTileType(WorldEncounter encounter)
    {
        int randomNumber = Random.Range(1, 101);

        if (WorldMap.Instance.OnlySpawnBasicEncounters)
        {
            encounter.myEncounterType = EncounterType.BasicEnemy;
            return;
        }

        // prevent randomizing the home hexagon location
        if (myEncounterType == EncounterType.Home)
        {
            return;
        }

        if (randomNumber >= 1 && randomNumber <= 75)
        {
            int randomNumber2 = Random.Range(1, 101);

            if (randomNumber2 >= 1 && randomNumber2 <= 60)
            {
                encounter.myEncounterType = EncounterType.BasicEnemy;
            }
            else
            {
                encounter.myEncounterType = EncounterType.Mystery;
            }
        }

        else
        {
            int randomNumber3 = Random.Range(1, 101);

            if (randomNumber3 >= 1 && randomNumber3 <= 25)
            {
                encounter.myEncounterType = EncounterType.Shop;
            }
            else if (randomNumber3 >= 26 && randomNumber3 <= 50)
            {
                encounter.myEncounterType = EncounterType.EliteEnemy;
            }
            else if (randomNumber3 >= 51 && randomNumber3 <= 90)
            {
                encounter.myEncounterType = EncounterType.CampSite;
            }
            else
            {
                encounter.myEncounterType = EncounterType.Treasure;
            }
        }


        /*
         * if (randomNumber >= 1 && randomNumber <= 30)
         * {
         *  encounter.myEncounterType = EncounterType.BasicEnemy;
         * }
         *
         * else if(randomNumber >= 31 && randomNumber<= 40)
         * {
         *  encounter.myEncounterType = EncounterType.EliteEnemy;
         * }
         *
         * else if (randomNumber >= 41 && randomNumber <= 50)
         * {
         *  encounter.myEncounterType = EncounterType.Shop;
         * }
         *
         * else if (randomNumber >= 51 && randomNumber <= 60)
         * {
         *  encounter.myEncounterType = EncounterType.CampSite;
         * }
         *
         * else if (randomNumber >= 61 && randomNumber <= 90)
         * {
         *  encounter.myEncounterType = EncounterType.Mystery;
         * }
         * else if (randomNumber >= 91 && randomNumber <= 100)
         * {
         *  encounter.myEncounterType = EncounterType.Treasure;
         * }
         */
    }
Esempio n. 7
0
 // Travelling + World Navigation Logic
 #region
 public void SetPlayerAtHomePosition()
 {
     playerColumnPosition    = 0;
     playerEncounterPosition = null;
 }