Esempio n. 1
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
     else
     {
         if (this != _instance)
             Destroy(gameObject);
     }
     m_images = new Dictionary<SpriteRenderer, Color>();
     DontDestroyOnLoad(gameObject);
 }
Esempio n. 2
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
     else
     {
         if (this != _instance)
         {
             Destroy(gameObject);
         }
     }
     m_images = new Dictionary <SpriteRenderer, Color>();
     DontDestroyOnLoad(gameObject);
 }