void Awake() { if (_instance == null) { _instance = this; } else { if (this != _instance) Destroy(gameObject); } m_images = new Dictionary<SpriteRenderer, Color>(); DontDestroyOnLoad(gameObject); }
void Awake() { if (_instance == null) { _instance = this; } else { if (this != _instance) { Destroy(gameObject); } } m_images = new Dictionary <SpriteRenderer, Color>(); DontDestroyOnLoad(gameObject); }