Esempio n. 1
0
    public bool isVoxelSolid(Vector3Int pos)
    {
        Vector3Int chunkCoord = WorldData.GlobalPosToChunkCoord(pos);

        pos -= WorldData.ChunkCoordToGlobalPos(chunkCoord);

        if (_chunks.ContainsKey(chunkCoord))
        {
            return(_chunks[chunkCoord].IsVoxelSolid(new Vector3Int(Mathf.Abs(pos.x), Mathf.Abs(pos.y), Mathf.Abs(pos.z))));
        }
        else
        {
            return(true); // If chunk dosnt not exist currently.
        }
    }
Esempio n. 2
0
    private static void AddVoxelMod(VoxelMod voxelMod, Vector3Int offset)
    {
        Vector3Int chunkCoord = WorldData.GlobalPosToChunkCoord(voxelMod._pos + offset);
        Vector3Int pos        = (voxelMod._pos + offset) - WorldData.ChunkCoordToGlobalPos(chunkCoord);

        if (_voxelMods.ContainsKey(chunkCoord))
        {
            _voxelMods[chunkCoord].Add(new VoxelMod(pos, voxelMod._id));                                     // Override other voxel.
        }
        else
        {
            _voxelMods.Add(chunkCoord, new List <VoxelMod>()
            {
                new VoxelMod(pos, voxelMod._id)
            });
        }
    }