public void OnButtonEndLevelPressed() { WorldControl.GetInstance().EndLevel(); DialogsController.GetInstance().ShowDialog(DialogType.StartMenu); SetActive(false); }
// Update is called once per frame void FixedUpdate() { TimeCoordinates[0, 0] = 1; WorldControlScript = GameObject.Find("WorldController").GetComponent <WorldControl>(); check = WorldControlScript.ZaWarudo1; Debug.DrawRay(transform.position, transform.forward * 10, Color.green); //int LayerMask = 1 << 11; RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, Mathf.Infinity)) { if (hit.collider.tag == "Player") { if (activated == true) { if (hit.collider.GetComponent <PlayerControll>().ZaWarudo != true || hit.collider.GetComponent <PlayerControll>().ZaWarudo != true) { { Invoke("Fire", 0f); } } } } } }
private void OnDestroy() { if (m_instance == this) { m_instance = null; } }
private void OnKilled() { m_isAlive = false; m_enableControl = false; HealthCurrent = 0.0f; if (crashSound) { WorldControl.GetInstance().soundController.PlayShortSound(crashSound); } m_engineControl.SetEngineActive(false); if (destroyedRocketObject != null) { destroyedRocketObject.SetActive(true); } if (rocketObject != null) { rocketObject.SetActive(false); } WorldControl.GetInstance().ShowMessage("You broke you rocket. Try again."); StartCoroutine(RestartCrt()); }
public WorldEditorScreen() : base() { control = new WorldControl(this); control.Visible = true; Game.instance.IsMouseVisible = true; previousMouseState = Mouse.GetState(); }
void Start() { if (m_engineWorkingSound) { WorldControl.GetInstance().soundController.SetEngineAudioClip(m_engineWorkingSound); } }
public void Win() { worldControl = GameObject.Find("WorldControl").GetComponent <WorldControl>(); black = GameObject.Find("BlackScreen"); black.transform.position = new Vector3(0, 0, 0); worldControl.NextScene(); }
public override void OnTriggered(RocketControl rocket) { if (WorldControl.GetInstance().getMap().GetComponent <MapInfo>().m_collectSound) { WorldControl.GetInstance().soundController.PlayShortSound(WorldControl.GetInstance().getMap().GetComponent <MapInfo>().m_collectSound); } Destroy(gameObject); }
private IEnumerator Play(NAnimation anim) { int frameIndex = 0; int loopsRemaining = anim.loopCount; if (!anim.events.callStartEveryLoop) { anim.events.OnStart.Invoke(); } while (anim.frames.Length > 0) { while (WorldControl.IsPaused) { yield return(null); } if (anim.events.callStartEveryLoop) { anim.events.OnStart.Invoke(); } SetAnimSprite(anim.frames[frameIndex]); anim.CallEvents(frameIndex); yield return(StartCoroutine(WorldControl.PauseableWait(1f / anim.framerate))); if (frameIndex == anim.frames.Length - 1) // end of the animation? { if (anim.events.callFinishEveryLoop) { anim.events.OnFinish.Invoke(); } if (!anim.lööp || loopsRemaining <= 0 && anim.loopCount != 0) { break; } else if (anim.loopCount != 0) { loopsRemaining--; } } frameIndex = (frameIndex + 1) % anim.frames.Length; } if (!anim.events.callFinishEveryLoop) { anim.events.OnFinish.Invoke(); } currentAnimPlaying = null; if (anim.nextAnim != "") { PlayAnim(anim.nextAnim); } }
public void ApplyDamage(float damageAmount) { HealthCurrent -= damageAmount; WorldControl.GetInstance().CallHpChanged(HealthCurrent); if (HealthCurrent <= 0) { OnKilled(); } }
public void OnButtonStartPressed() { if (WorldControl.GetInstance() == null) { return; } WorldControl.GetInstance().LoadLevel(m_mapIdx); SetActive(false); }
public override void OnTrigerStay(RocketControl rocket) { if (m_idx == WorldControl.GetInstance().CurrentCheckpoint || m_allowedVelosity < rocket.GetComponent <Rigidbody2D>().velocity.magnitude) { return; } WorldControl.GetInstance().OnCheckpointSaved(m_idx); WorldControl.GetInstance().ShowMessage("Checkpoint saved!"); }
public static void Clear() { PlayerPrefs.DeleteAll(); Init(); WorldControl wc = WorldControl.GetInstance(); if (wc != null) { wc.Init(); } }
private void Start() { WorldControl.GetInstance().OnHPChanged += OnValueChanged; WorldControl.GetInstance().OnRocketCreated += OnRocketCreated; var rocket = WorldControl.GetInstance().GetRocketControl(); if (rocket) { OnRocketCreated(rocket); } }
private void Awake() { if (m_instance != null) { Debug.Assert(m_instance == this, "Second DialogsController insance"); return; } m_instance = this; MapList = GetComponent <MapList>(); RocketList = GetComponent <RocketList>(); soundController = GetComponent <SoundController>(); }
override public void OnEngineStart() { ParticleSystem particleSystem = GetComponent <ParticleSystem>(); if (particleSystem != null) { particleSystem.Play(); } transform.parent.GetComponent <Rigidbody2D>().AddForce((Vector2)transform.parent.up * m_power * Time.deltaTime); if (m_engineStartSound) { WorldControl.GetInstance().soundController.PlayShortSound(m_engineStartSound); } }
void Awake() { WorldControl.NPCID = 0; if (instance != null) { Destroy(this.gameObject); return; } else { instance = this; GameObject.DontDestroyOnLoad(this.gameObject); } }
public void Activate() { if (m_state != State.Inactive) { return; } m_state = State.Active; if (m_particleSystem) { m_particleSystem.Play(); } WorldControl.GetInstance().ShowMessage("Checkpoint activated!"); }
public bool InitWithMapIdx(int mapIdx) { m_mapIdx = mapIdx; var mapPaths = WorldControl.GetInstance().MapList.GetMapPaths(mapIdx); if (mapPaths == null) { m_textMapName.text = $"MISSING {mapIdx}"; SetIconSprite(MapsHelper.GetDefaultIcon()); return(false); } m_textMapName.text = mapPaths.Name; SetIconSprite(mapPaths.GetMapIcon()); return(true); }
// Update is called once per frame void FixedUpdate() { rb.velocity = transform.TransformDirection(Vector3.forward * 10); WorldControlScript = GameObject.Find("WorldController").GetComponent <WorldControl>(); PlayerControllScript1 = GameObject.Find("PlayerCube1").GetComponent <PlayerControll>(); PlayerControllScript2 = GameObject.Find("PlayerCube2").GetComponent <PlayerControll2>(); if (PlayerControllScript1.ZaWarudo == true || PlayerControllScript2.ZaWarudo == true) { rb.velocity = rb.velocity * 0; } distanceMoved += Vector3.Distance(transform.position, startPosition); if (distanceMoved > 50000f) { Invoke("Destroy", 0); } }
private void Update() { if (!m_enableControl || !WorldControl.GetInstance().IsInGame || WorldControl.GetInstance().IsPaused) { return; } var isEngine = Input.GetButton("Jump"); m_engineControl.SetEngineActive(isEngine); float rotation = Input.GetAxis("Horizontal"); if (rotation != 0) { var sign = rotation > 0 ? -1 : 1; transform.Rotate(0, 0, sign * Time.deltaTime * (1 + m_agility / GetComponent <Rigidbody2D>().angularDrag), Space.Self); } }
public void Reset() { m_isAlive = true; m_enableControl = true; HealthCurrent = m_durability; WorldControl.GetInstance().CallHpChanged(HealthCurrent); if (rocketObject) { rocketObject.SetActive(true); } if (destroyedRocketObject) { destroyedRocketObject.SetActive(false); } m_engineControl.SetEngineActive(false); }
public virtual void OnEngineStop() { ParticleSystem particleSystem = GetComponent <ParticleSystem>(); if (particleSystem) { particleSystem.Stop(); } if (m_engineStopSound) { WorldControl.GetInstance().soundController.PlayShortSound(m_engineStopSound); } if (m_engineWorkingSound) { WorldControl.GetInstance().soundController.StopEngineSound(); } }
private void UpdateScrollContent() { ClearScroll(); var mapList = WorldControl.GetInstance().MapList; for (var i = 0; i < mapList.Count; ++i) { var itemController = Instantiate(m_mapItemPrefab, m_scroll.content); if (itemController.InitWithMapIdx(i)) { itemController.OnPressed += OnMapSelected; } else { Destroy(itemController.gameObject); } } }
// Use this for initialization void Start() { theWorld = FindObjectOfType <WorldControl>(); if (theWorld) { print("found the world"); } else { print("No world"); } eggs = new List <EggControl>(); items = new List <PickUpItemControl>(); enemies = new List <NPCControl>(); player = new List <PenguinControl>(); LevelControl(); }
public void SetMapIdx(int mapIdx) { m_mapIdx = mapIdx; var mapPaths = WorldControl.GetInstance().MapList.GetMapPaths(mapIdx); if (mapPaths == null) { SetActive(false); return; } var mapInfo = Resources.Load <MapInfo>(mapPaths.PrefabPath); m_imageIcon.sprite = mapInfo.m_mapIcon; m_imageMiniMap.sprite = mapInfo.m_miniImage; m_textMapName.text = mapInfo.m_mapName; m_textMapDescription.text = mapInfo.m_mapDiscription; m_textMapGravity.text = string.Format(m_stringGravity, mapInfo.m_mapGravity); m_textMapDrag.text = string.Format(m_stringDrag, mapInfo.m_mapDrag); m_textMapFriction.text = string.Format(m_strinFriction, mapInfo.m_mapFriction); m_textMapBounciness.text = string.Format(m_strinBounciness, mapInfo.m_mapBounciness); }
public override void OnTrigerStay(RocketControl rocket) { if (m_state != State.Timer) { return; } m_timeLeft -= Time.deltaTime; if (m_timeLeft <= 0) { m_state = State.Checked; if (m_particleSystem) { m_particleSystem.Stop(); } m_collider.enabled = false; WorldControl.GetInstance().ShowMessage("Checkpoint collected!"); WorldControl.GetInstance().OnTargetZoneChecked(); } else { WorldControl.GetInstance().ShowMessage("Checkpoint will be collected in (" + string.Format("{0:0.00}", Mathf.Round(m_timeLeft * 100.0f) / 100.0f) + ")"); } }
void Awake() { _ins = this; }
void Start() { if(Instance == null) { Instance = this; } world = new World(100, 100); createCellGOs(); }
public void Start() { state = GameObject.Find("WorldState").GetComponent<WorldState>(); animator = GetComponentInChildren<Animator>(); wc = GameObject.Find("WorldState").GetComponent<WorldControl>(); }
/// <summary> /// Must be called by the world on create to do the callback for onPush /// </summary> /// <param name="worldControl">Pointer to the world</param> internal void ThisIsMe(WorldControl worldControl) { world = worldControl; }
// Use this for initialization void Start() { world = (WorldControl)GameObject.Find("world_control").GetComponent<WorldControl>(); database = world.item_database; for(int i=0; i < (slots_x*slots_y); i++) { slots.Add(new Item()); inventory.Add(new Item()); } }
private IEnumerator RestartCrt() { yield return(new WaitForSeconds(2)); WorldControl.GetInstance().RestartFromCheckpoint(); }
private void Window_Loaded(object sender, RoutedEventArgs e) { WindowPosition.Move(this); _windowState = this.WindowState; Thread.CurrentThread.Priority = ThreadPriority.Highest; TopRelativeDoubleConverter.GetDoubleEvent = (object state) => { return this.PointToScreen(new Point(0, 0)).Y; }; LeftRelativeDoubleConverter.GetDoubleEvent = (object state) => { return this.PointToScreen(new Point(0, 0)).X; }; WorldControl worldControl = new WorldControl(_outoposManager, _bufferManager); worldControl.Height = Double.NaN; worldControl.Width = Double.NaN; _worldContentControl.Content = worldControl; ChatControl chatControl = new ChatControl(_outoposManager, _bufferManager); chatControl.Height = Double.NaN; chatControl.Width = Double.NaN; _chatContentControl.Content = chatControl; if (Settings.Instance.Global_Update_Option == UpdateOption.AutoCheck || Settings.Instance.Global_Update_Option == UpdateOption.AutoUpdate) { this.CheckUpdate(false); } this.SetConnectionState(ConnectionState.Red); this.GarbageCollect(); }