Esempio n. 1
0
        public static void Main(string[] args)
        {
            IWorldContext worldContext = new WorldContextFactory().CreateNewWorldInstance();

            ISystemManager systemManager = new SystemManager(worldContext);

            systemManager.RegisterSystem(new PureInitSystemAdapter(worldContext, (world) =>
            {
                // worldContext's variable is available here
                Console.WriteLine("call Init()");

                var e = worldContext.GetEntityById(worldContext.CreateEntity());

                e.AddComponent <TestComponent>();
            }));

            systemManager.RegisterSystem(new PureUpdateSystemAdapter(worldContext, (world, dt) =>
            {
                var entitiesArray = worldContext.GetEntitiesWithAll(typeof(TestComponent));

                // worldContext's variable is available here
                Console.WriteLine("call Update(float)");
            }));

            systemManager.RegisterSystem(new PureReactiveSystemAdapter(worldContext, entity =>
            {
                return(entity.HasComponent <AnotherComponent>());
            }
                                                                       , (world, entities, dt) =>
            {
                worldContext.CreateDisposableEntity("TestDisposableEntity");
                // worldContext's variable is available here
                Console.WriteLine("call ReactiveUpdate(entities, float)");
            }));

            systemManager.Init();

            for (int i = 0; i < 5; ++i)
            {
                IEntity entity = worldContext.GetEntityById(worldContext.CreateEntity());
                Debug.Assert(entity != null);

                entity.AddComponent <TestComponent>();
            }

            worldContext.GetEntityById(worldContext.CreateEntity()).AddComponent <AnotherComponent>();

            for (int i = 0; i < 10; ++i)
            {
                systemManager.Update(0.0f);
            }

            Console.WriteLine("Finished");
            Console.ReadKey();
        }
Esempio n. 2
0
        public static void Main(string[] args)
        {
            IWorldContext worldContext = new WorldContextFactory().CreateNewWorldInstance();

            ISystemManager systemManager = new SystemManager(worldContext);

            // register our classes that implement systems
            systemManager.RegisterSystem(new PrintHelloWorldSystem());
            systemManager.RegisterSystem(new ReactivePrintHelloWorldSystem());

            // another way of doing the same things is to use adapters and lambdas instead of classes
            systemManager.RegisterSystem(new PureInitSystemAdapter(worldContext, (world) =>
            {
                // worldContext's variable is available here
                Console.WriteLine("PureInitSystem: Hello, World!");
            }));

            systemManager.RegisterSystem(new PureReactiveSystemAdapter(worldContext,
                                                                       entity => entity.HasComponent <THelloWorldComponent>(),
                                                                       (world, entities, dt) =>
            {
                // worldContext's variable is available here
                Console.WriteLine("PureReactiveSystem: Hello, World!");
            }));

            systemManager.Init();

            bool isRunning = true;

            while (isRunning)
            {
                if (Console.ReadLine() != string.Empty)
                {
                    EntityId entityId = worldContext.CreateEntity();

                    IEntity entity = worldContext.GetEntityById(entityId);

                    entity.AddComponent <THelloWorldComponent>();

                    isRunning = false;
                }

                systemManager.Update(0.0f);
            }

            Console.ReadKey();
        }