public void RequestWorldGeneration(Vector3 o) { WorldChunkStats s = new WorldChunkStats { maxX = chunkX, maxZ = chunkZ, baseNoise = baseNoise, baseNoiseHeight = baseNoiseHeight, elevation = elevation, frequency = frequency, origin = o }; WorldGeneration wg = new WorldGeneration(s, LoadMeshData); toDoJobs.Add(wg); }
public WorldGeneration(WorldChunkStats stats, WorldGenerationCallback callback) { s = stats; finishedCallback = callback; }