public BiomeCache(WorldChunkManager worldchunkmanager) { field_35685_b = 0L; field_35686_c = new LongHashMap(); field_35684_d = new List <BiomeCacheBlock>(); worldChunkManager = worldchunkmanager; }
public BiomeCache(WorldChunkManager worldchunkmanager) { field_35685_b = 0L; field_35686_c = new LongHashMap(); field_35684_d = new List<BiomeCacheBlock>(); worldChunkManager = worldchunkmanager; }
void Awake() { Directory.CreateDirectory(Constants.Terrain.CHUNK_SAVE_FOLDER); _worldChunkManager = new WorldChunkManager(); Player.creatureManager.SpawnCreatures(); }
List <Vector2DInt> CalculateVisibleChunksPositions(Vector2DInt inViewOrigin) { // Calculate the visible area int renderDistance = Constants.Terrain.RENDER_DISTANCE; int chunksToSide = (renderDistance - 1) / 2; List <Vector2DInt> visibleChunks = new List <Vector2DInt>(); for (int y = 0; y < renderDistance; y++) { for (int x = 0; x < renderDistance; x++) { Vector2DInt possibleChunksPositions = new Vector2DInt(x - chunksToSide + inViewOrigin.x, y - chunksToSide + inViewOrigin.y); if (WorldChunkManager.ChunkPositionIsWithinWorld(possibleChunksPositions)) { visibleChunks.Add(possibleChunksPositions); } } } return(visibleChunks); }
public static void ConvertToAnvilFormat(AnvilConverterData par0AnvilConverterData, NBTTagCompound par1NBTTagCompound, WorldChunkManager par2WorldChunkManager) { par1NBTTagCompound.SetInteger("xPos", par0AnvilConverterData.x); par1NBTTagCompound.SetInteger("zPos", par0AnvilConverterData.z); par1NBTTagCompound.SetLong("LastUpdate", par0AnvilConverterData.LastUpdated); int[] ai = new int[par0AnvilConverterData.Heightmap.Length]; for (int i = 0; i < par0AnvilConverterData.Heightmap.Length; i++) { ai[i] = par0AnvilConverterData.Heightmap[i]; } par1NBTTagCompound.Func_48183_a("HeightMap", ai); par1NBTTagCompound.Setbool("TerrainPopulated", par0AnvilConverterData.TerrainPopulated); NBTTagList nbttaglist = new NBTTagList("Sections"); for (int j = 0; j < 8; j++) { bool flag = true; for (int l = 0; l < 16 && flag; l++) { label0: for (int j1 = 0; j1 < 16 && flag; j1++) { int k1 = 0; do { if (k1 >= 16) { goto label0; } int l1 = l << 11 | k1 << 7 | j1 + (j << 4); byte byte0 = par0AnvilConverterData.Blocks[l1]; if (byte0 != 0) { flag = false; goto label0; } k1++; }while (true); } } if (flag) { continue; } byte[] abyte1 = new byte[4096]; NibbleArray nibblearray = new NibbleArray(abyte1.Length, 4); NibbleArray nibblearray1 = new NibbleArray(abyte1.Length, 4); NibbleArray nibblearray2 = new NibbleArray(abyte1.Length, 4); for (int i2 = 0; i2 < 16; i2++) { for (int j2 = 0; j2 < 16; j2++) { for (int k2 = 0; k2 < 16; k2++) { int l2 = i2 << 11 | k2 << 7 | j2 + (j << 4); byte byte1 = par0AnvilConverterData.Blocks[l2]; abyte1[j2 << 8 | k2 << 4 | i2] = (byte)(byte1 & 0xff); nibblearray.Set(i2, j2, k2, par0AnvilConverterData.Data.Get(i2, j2 + (j << 4), k2)); nibblearray1.Set(i2, j2, k2, par0AnvilConverterData.SkyLight.Get(i2, j2 + (j << 4), k2)); nibblearray2.Set(i2, j2, k2, par0AnvilConverterData.BlockLight.Get(i2, j2 + (j << 4), k2)); } } } NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.SetByte("Y", (byte)(j & 0xff)); nbttagcompound.SetByteArray("Blocks", abyte1); nbttagcompound.SetByteArray("Data", nibblearray.Data); nbttagcompound.SetByteArray("SkyLight", nibblearray1.Data); nbttagcompound.SetByteArray("BlockLight", nibblearray2.Data); nbttaglist.AppendTag(nbttagcompound); } par1NBTTagCompound.SetTag("Sections", nbttaglist); byte[] abyte0 = new byte[256]; for (int k = 0; k < 16; k++) { for (int i1 = 0; i1 < 16; i1++) { abyte0[i1 << 4 | k] = (byte)(par2WorldChunkManager.GetBiomeGenAt(par0AnvilConverterData.x << 4 | k, par0AnvilConverterData.z << 4 | i1).BiomeID & 0xff); } } par1NBTTagCompound.SetByteArray("Biomes", abyte0); par1NBTTagCompound.SetTag("Entities", par0AnvilConverterData.Entities); par1NBTTagCompound.SetTag("TileEntities", par0AnvilConverterData.TileEntities); if (par0AnvilConverterData.TileTicks != null) { par1NBTTagCompound.SetTag("TileTicks", par0AnvilConverterData.TileTicks); } }
public MobSpawnerBase(long seed) : base(seed) { world = new WorldChunkManager(Seed); }
public virtual void registerWorldChunkManager() { worldChunkMgr = new WorldChunkManager(worldObj); }
public BiomeCache(WorldChunkManager chunkManagerIn) { chunkManager = chunkManagerIn; }
/** * creates a new world chunk manager for WorldProvider */ protected void registerWorldChunkManager() { worldChunkMgr = new WorldChunkManager(worldObj); }
public BiomeGenBase(long seed) : base(seed) { world = new WorldChunkManager(Seed); }