public WorldChunkHashTable()
 {
     totalBuckets = Mathf.FloorToInt (GameSettings.LoadedConfig.getTotalChunks() / GameSettings.LoadedConfig.ChunkHT_BucketSize);
     buckets = new WorldChunkHTBucket[totalBuckets];
     for (int i = 0; i < totalBuckets; ++i) {
         buckets[i] = new WorldChunkHTBucket();
     }
 }
 public WorldChunkHashTable()
 {
     totalBuckets = Mathf.FloorToInt(GameSettings.LoadedConfig.getTotalChunks() / GameSettings.LoadedConfig.ChunkHT_BucketSize);
     buckets      = new WorldChunkHTBucket[totalBuckets];
     for (int i = 0; i < totalBuckets; ++i)
     {
         buckets[i] = new WorldChunkHTBucket();
     }
 }