public WorldChunkHashTable() { totalBuckets = Mathf.FloorToInt (GameSettings.LoadedConfig.getTotalChunks() / GameSettings.LoadedConfig.ChunkHT_BucketSize); buckets = new WorldChunkHTBucket[totalBuckets]; for (int i = 0; i < totalBuckets; ++i) { buckets[i] = new WorldChunkHTBucket(); } }
public WorldChunkHashTable() { totalBuckets = Mathf.FloorToInt(GameSettings.LoadedConfig.getTotalChunks() / GameSettings.LoadedConfig.ChunkHT_BucketSize); buckets = new WorldChunkHTBucket[totalBuckets]; for (int i = 0; i < totalBuckets; ++i) { buckets[i] = new WorldChunkHTBucket(); } }