public Block GetBlockAtPosition(Vector3Int pos) { WorldChunk chunk = GetNearestChunk(pos); if (chunk == null) { return(null); } return(chunk.GetBlockAtPosition(pos)); }
public Block GetBlockAtPosition(Vector3Int pos) { WorldChunk chunk = GetNearestChunk(pos); if (chunk == null) { return(null); } return(chunk.GetBlockAtPosition(pos)); }