private bool ClearPlayerFromCache( RequestCache requestCache, out string result_code) { bool success; if (m_character_state.game_id != -1) { World world = WorldCache.GetWorld( requestCache.DatabaseContext, requestCache.SessionCache, m_character_state.game_id); if (world != null) { requestCache.RemovePlayer( new RoomKey( m_character_state.game_id, m_character_state.room_x, m_character_state.room_y, m_character_state.room_z), m_character_id); result_code = SuccessMessages.GENERAL_SUCCESS; success = true; } else { result_code = ErrorMessages.INVALID_WORLD; success = false; } } else { // Character not bound to game, thus won't be in the cache result_code = SuccessMessages.GENERAL_SUCCESS; success = true; } return(success); }
public World GetWorld( int game_id) { return(WorldCache.GetWorld(m_dbContext, m_sessionCache, game_id)); }