public WorldAutoElements WorldAutoElements()
        {
            WorldAutoElements autoElements = new WorldAutoElements();

            autoElements.Init(Content.Load <Texture2D>("Graphics/Items/Transportation/smallBoat"));
            return(autoElements);
        }
Esempio n. 2
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        protected override void LoadContent()
        {
            GSS.spriteBatch = new SpriteBatch(GraphicsDevice);

            //Font Loading
            GSS.baseFont = Content.Load<SpriteFont>("Fonts/Arial");

            //Load Main Menu Buttons
            List<Texture2D> MainMenuBtn = new List<Texture2D>();
            MainMenuBtn.Add(Content.Load<Texture2D>("Menu/easy"));
            MainMenuBtn.Add(Content.Load<Texture2D>("Menu/medium"));
            List<Texture2D> MainMenuActiveBtn = new List<Texture2D>();
            MainMenuActiveBtn.Add(Content.Load<Texture2D>("Menu/easyActive"));
            MainMenuActiveBtn.Add(Content.Load<Texture2D>("Menu/mediumActive"));

            GSS.DefaultTex = Content.Load<Texture2D>("Graphics/Maps/WorldMap/Minimap");

            //Worldmap tex
            Texture2D[] WorldMap = new Texture2D[3];
            WorldMap[0] = Content.Load<Texture2D>("Graphics/Maps/WorldMap/BaseMap");
            WorldMap[1] = Content.Load<Texture2D>("Graphics/Maps/WorldMap/BaseMap1");
            WorldMap[2] = Content.Load<Texture2D>("Graphics/Maps/WorldMap/BaseMap2");
            Texture2D[] WorldClouds = new Texture2D[1];
            WorldClouds[0] = Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/Cloud/cloud1");

            //WorldmapTiles
            List<Texture2D> WorldMapTextures = new List<Texture2D>();
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/Land/Grass"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/Land/Sand"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/Water/Shallow"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/Water/Ocean"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/Water/DeepOcean"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/CityGround"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/CityWall"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/Harbour"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofStoneUp"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofStoneDown"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofStoneRight"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofStoneLeft"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofStoneCornerUpRight"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofMiddleVertical"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofMiddleHorisontal"));
            WorldMapTextures.Add(Content.Load<Texture2D>("Graphics/Maps/WorldMap/Overlay/City/House/Roof/RoofMiddleCornerUpRight"));

            Texture2D[] MinimapAssets = new Texture2D[2]{
            Content.Load<Texture2D>("Graphics/Maps/WorldMap/Minimap"),
            Content.Load<Texture2D>("Graphics/Misc/Minimap/MinimapCursor")
            };

            //Load Character sprites
            World_Character wCharacter = new World_Character(Content.Load<Texture2D>("Graphics/People/PC/baseChar"));

            //Init Intro
            //Init Main Menu
            GSS.mainMenu.InitMenu(MainMenuBtn.ToArray(), MainMenuActiveBtn.ToArray());
            //Init In-game Menu
            GSS.ingameMenu.initMenu(Content.Load<Texture2D>("Menu/Ingame/Menu1"));
            //Init WorldMap
            WorldAutoElements autoElements = new WorldAutoElements();
            autoElements.Init(Content.Load<Texture2D>("Graphics/Items/Transportation/smallBoat"));
            GSS.world.InitTiles(WorldMapTextures.ToArray(), WorldMap, MinimapAssets, WorldClouds, wCharacter, autoElements);
            //Init Area
            //Init Battle
            //Init Scene
        }