void OnTriggerEnter(Collider col) { if (!col.isTrigger && col.tag != "Enemy" && col.tag != "Bullet" && col.tag != "Wall" && col.tag != "Trap") { //Debug.Log ("[DEBUG] Laser hit " + col.gameObject.name); WorldAIHandler ws = GameObject.FindGameObjectWithTag("GameController").GetComponent <WorldAIHandler> (); ws.AlertEnemies(transform.position); } }
void Start() { worldAIHandler = GameObject.FindObjectOfType <WorldAIHandler> (); originalLookTime = worldState.GetDetectionTime(); }