Esempio n. 1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            world3D.Draw();

            base.Draw(gameTime);
        }
        /// <summary>
        /// Vykreslí aktuální scénu a nebe na pozadí.
        /// </summary>
        /// <param name="gameTime">Herní čas.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Bisque);
            GraphicsDevice.BlendState        = BlendState.Opaque;
            GraphicsDevice.DepthStencilState = DepthStencilState.Default;

            DrawSky();

            World3D.Draw();
            DemoScenes[_currentDemo].Draw();

            base.Draw(gameTime);
        }
Esempio n. 3
0
        protected override void Draw(GameTime gameTime)
        {
            FPSFrames++;
            switch (state)
            {
            case GameState.Pause:
                Global.device.SetRenderTarget(null);
                Global.RenderTexture(world3D.FinalImage);
                DrawGUI(gameTime);
                break;

            case GameState.World:
            case GameState.WorldL:
                world3D.Draw(gameTime);
                Global.device.SetRenderTarget(null);
                Global.RenderTexture(world3D.FinalImage);
                DrawGUI(gameTime);
                break;
            }
        }