public static void SpawnCharacter(Vector3 position, Characters characterType, Transform parent, bool active = true) { RectTransform transform = Spawn(position, Game.Graphics.Npc, parent, active); World.Character <Characters> worldCharacter = transform.GetComponent <World.Character <Characters> >(); worldCharacter.Initialize(new Character <Characters> { Type = characterType }); }
public Quest(World.Character _c) { character = _c; myQuestName = ""; myQuestDetails = ""; }