public void Init(WorkoutPlayerController controller) { _controller = controller; _handle.color = ColorManager.Instance.ActiveColorLight; _fill.color = ColorManager.Instance.ActiveColorLight; _bg.color = ColorManager.Instance.ActiveColorDark; }
public void Init(WorkoutPlayerController controller, int totalSets) { _controller = controller; Clear(); _setDisplaySegments = new List <SetsDisplaySegment> (); bool shouldShowWord = false; if (totalSets < 6) { shouldShowWord = true; } for (int i = 0; i < totalSets; i++) { SetsDisplaySegment newSetDisplaySegment = Instantiate(_setDisplaySegmentPrefab, _segmentParent); newSetDisplaySegment.Init(i + 1, shouldShowWord); _setDisplaySegments.Add(newSetDisplaySegment); } _completeLabel.color = ColorManager.Instance.ActiveColorLight; _introTimerText.color = ColorManager.Instance.ActiveColorLight; _radialFill.color = ColorManager.Instance.ActiveColorLight; _radialFillBG.color = ColorManager.Instance.ActiveColorDark; _radialFillInner.color = Color.black; }
public void Init(WorkoutPlayerController controller, int totalExercises) { _controller = controller; _backButton.GetComponent <Image> ().color = ColorManager.Instance.ActiveColorLight; _editButton.GetComponent <Image> ().color = ColorManager.Instance.ActiveColorLight; _title.color = ColorManager.Instance.ActiveColorLight; _totalExercises = totalExercises; }
public void Init(WorkoutPlayerController controller, WorkoutData workout) { _controller = controller; DetermineETA(workout); _etaText.color = ColorManager.Instance.ActiveColorLight; _batteryText.color = ColorManager.Instance.ActiveColorLight; _timeText.color = ColorManager.Instance.ActiveColorLight; }
public void Init(WorkoutPlayerController controller) { _controller = controller; _repValue.color = ColorManager.Instance.ActiveColorLight; _timeValue.color = ColorManager.Instance.ActiveColorLight; _repLabel.color = ColorManager.Instance.ActiveColorLight; _timeLabel.color = ColorManager.Instance.ActiveColorLight; UpdateWeightLabel(); }
public void Init(WorkoutPlayerController controller, WorkoutData workout) { _controller = controller; DetermineCompletionValue(workout); DetermineMinutesRemaining(workout); DetermineETA(workout); _completionValue.color = ColorManager.Instance.ActiveColorLight; _etaValue.color = ColorManager.Instance.ActiveColorLight; _timeLeftValue.color = ColorManager.Instance.ActiveColorLight; _completionLabel.color = ColorManager.Instance.ActiveColorLight; _etaLabel.color = ColorManager.Instance.ActiveColorLight; _timeLeftLabel.color = ColorManager.Instance.ActiveColorLight; }
public void Init(WorkoutPlayerController controller, WorkoutData activeWorkout, int activeExerciseIndex) { _controller = controller; Clear(); _workoutTimelineSegments = new List <WorkoutTimelineSegment> (); foreach (ExerciseData exercise in activeWorkout.exerciseData) { WorkoutTimelineSegment newWorkoutTimelineSegment = Instantiate(_workoutTimelineSegmentPrefab, _segmentParent); float amountComplete = ((float)exercise.totalInitialSets - (float)exercise.totalSets) / (float)exercise.totalInitialSets; newWorkoutTimelineSegment.Init(this, amountComplete); _workoutTimelineSegments.Add(newWorkoutTimelineSegment); } _activeSegmentIndicator.color = ColorManager.Instance.ActiveColorLight; ShowSegmentActiveDelayed(activeExerciseIndex); }
void Awake() { Instance = this; }
public void Init(WorkoutPlayerController controller) { _controller = controller; _activeExerciseTitle.color = ColorManager.Instance.ActiveColorLight; _nextExerciseTitle.color = ColorManager.Instance.ActiveColorDark; }
public void Init(WorkoutPlayerController workoutPlayerController) { _controller = workoutPlayerController; }