private void AddToCache(WorkingMaterial material) { string inputName = m_textureInfoList[0].InputName; WorkingTexture texture = material.GetTexture(inputName); if (texture == null) { texture = m_defaultTextures[m_textureInfoList[0].Type]; } TexturePacker.MaterialTexture materialTexture = new TexturePacker.MaterialTexture(); if (m_enableTintColor) { Color tintColor = material.GetColor(m_tintColorName); texture = texture.Clone(); ApplyTintColor(texture, tintColor); materialTexture.Add(texture); texture.Dispose(); } else { materialTexture.Add(texture); } for (int ti = 1; ti < m_textureInfoList.Count; ++ti) { string input = m_textureInfoList[ti].InputName; WorkingTexture tex = material.GetTexture(input); if (tex == null) { tex = m_defaultTextures[m_textureInfoList[ti].Type]; } materialTexture.Add(tex); } m_textureCache.Add(material.Guid, materialTexture); }
public void Add(WorkingTexture texture) { m_textures.Add(texture.Clone()); }