/// <summary> /// Initializes an instance of the <see cref="LinearRGB"/> structure. /// </summary> /// <param name="r"></param> /// <param name="g"></param> /// <param name="b"></param> /// <param name="workingSpace"></param> public LinearRGB(double r, double g, double b, WorkingSpace workingSpace = default(WorkingSpace)) { if (!r.Within(Minimum[0], Maximum[0])) { throw new ArgumentOutOfRangeException(nameof(r)); } if (!g.Within(Minimum[1], Maximum[1])) { throw new ArgumentOutOfRangeException(nameof(g)); } if (!b.Within(Minimum[2], Maximum[2])) { throw new ArgumentOutOfRangeException(nameof(b)); } _R = r; _G = g; _B = b; _workingSpace = workingSpace == default(WorkingSpace) ? WorkingSpaces.Default : workingSpace; }
private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; }
static RGB Compand(Vector uncompandedVector, WorkingSpace workingSpace) { var companding = workingSpace.Companding; Vector compandedVector = new[] { companding.Companding(uncompandedVector[0]).Coerce(1), companding.Companding(uncompandedVector[1]).Coerce(1), companding.Companding(uncompandedVector[2]).Coerce(1) }; return(new RGB(compandedVector, workingSpace)); }
/// <summary> /// Initializes an instance of the <see cref="RGB"/> structure. /// </summary> /// <param name="r"></param> /// <param name="g"></param> /// <param name="b"></param> /// <param name="workingSpace"></param> public RGB(double r, double g, double b, WorkingSpace workingSpace = default(WorkingSpace)) { /* * if (!r.InRange(Minimum[0], Maximum[0])) * throw new ArgumentOutOfRangeException(nameof(r)); * * if (!g.InRange(Minimum[1], Maximum[1])) * throw new ArgumentOutOfRangeException(nameof(g)); * * if (!b.InRange(Minimum[2], Maximum[2])) * throw new ArgumentOutOfRangeException(nameof(b)); */ _R = r; _G = g; _B = b; _workingSpace = workingSpace == default(WorkingSpace) ? WorkingSpaces.Default : workingSpace; }
public void Draw(WorkingSpace workingSpace, PointF topLeft) { for (int i = 0; i < 8; ++i) { var slot = workingSpace.GetPalletSlot(i); if (slot.Pallet != null) { Draw(slot.Pallet, topLeft.Add(slot.TopLeft)); } } for (int i = 0; i < workingSpace.CartridgesSlotsCount; ++i) { var slot = workingSpace.GetCartridgeSlot(i); if (slot.Cartridge != null) { Draw(slot.Cartridge, topLeft.Add(slot.TopLeft), slot.Size); } } Draw(workingSpace.Robot, topLeft, workingSpace.Pallets[0, 0].Size); }
public void Init() { robot = new Robot() { CatchBlockTime = TimeSpan.FromSeconds(1), PutBlockTime = TimeSpan.FromSeconds(2), MovementSpeed = speed }; workingSpace = new WorkingSpace(robot, palletSize, cartridgeSize, 5.0f); for (int i = 0; i < 8; ++i) { workingSpace.GetPalletSlot(i).Pallet = new Pallet(20, 20, blockSize, 0); } for (int i = 0; i < workingSpace.CartridgesSlotsCount; ++i) { workingSpace.GetCartridgeSlot(i).Cartridge = new ColorCartridge(i, 10); } workingSpace.GetCartridgeSlot(5).Cartridge = null; workingSpace.GetCartridgeSlot(10).Cartridge = new ColorCartridge(-1, 0); workingSpace.GetCartridgeSlot(15).Cartridge = new ColorCartridge(0, 0); }
/// <summary> /// /// </summary> /// <param name="input"></param> /// <param name="workingSpace"></param> /// <returns></returns> public static RGB ToRGB(this Color input, WorkingSpace workingSpace = default(WorkingSpace)) { return(new RGB(input.R.ToDouble() / 255, input.G.ToDouble() / 255.0, input.B.ToDouble() / 255.0, workingSpace)); }
public XYZConverter(WorkingSpace sourceWorkingSpace) { SourceWorkingSpace = sourceWorkingSpace; _conversionMatrix = WorkingSpace.GetRGBToXYZ(SourceWorkingSpace); }
public void Init() { workingSpace = new WorkingSpace(new Robot(), palletSize, cartridgeSize, palletesSeparation); }
/// <summary> /// Initializes an instance of the <see cref="RGB"/> structure. /// </summary> /// <param name="input"></param> /// <param name="workingSpace"></param> public RGB(Vector input, WorkingSpace workingSpace = default(WorkingSpace)) : this(input[0], input[1], input[2], workingSpace) { }
void Start() { item = null; workingSpace = WorkingSpace.instance; isSelected = false; }
public LinearRGBConverter(WorkingSpace targetWorkingSpace) { TargetWorkingSpace = targetWorkingSpace == default(WorkingSpace) ? WorkingSpaces.Default : targetWorkingSpace; _conversionMatrix = WorkingSpace.GetXYZToRGB(TargetWorkingSpace); }