private void SaveWorkingRoomData() { // 가라데이터 // 나중에 PlayerPrefs로 저장된 Json 문자열로 대신한다. GamePlayData gameData = new GamePlayData(); gameData.bitCoin = "100"; gameData.money = "1000000"; gameData.listRoom = new List <WorkingRoomData> (); WorkingRoomData roomData = new WorkingRoomData(); roomData.idx = 0; roomData.level = 0; roomData.listPc = new List <PCData> (); PCData pcData = new PCData(); pcData.idx = 0; pcData.level = 2; pcData.type = 0; pcData.gauge = 0.5f; roomData.listPc.Add(pcData); gameData.listRoom.Add(roomData); string saveData = JsonUtility.ToJson(gameData, true); Debug.Log(saveData); PlayerPrefs.SetString("playerinfo", saveData); }
public void SetPC(WorkingRoomData roomData) { }