/// <summary> /// Word Object Constructor /// </summary> /// <param name="_word">string</param> /// <param name="_display">Displaye word</param> public Word(string _word, WordDisplaye _display) { word = _word; typeIndex = 0; display = _display; display.SetWord(word); }
public WordDisplaye SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(-2.5f, 2.5f), Random.Range(2.5f, 5f)); GameObject wordObj = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); WordDisplaye wordDisplay = wordObj.GetComponent <WordDisplaye>(); return(wordDisplay); }