Esempio n. 1
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLeggings();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x237;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            AddItem(item);
        }
Esempio n. 2
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x3B3));
            AddItem(new WingedHelm());
            AddItem(new RadiantScimitar());

            Item item;

            item     = new WoodlandLeggings();
            item.Hue = 0x732;
            AddItem(item);

            item     = new HideTunic();
            item.Hue = 0x727;
            AddItem(item);

            item     = new LeafArms();
            item.Hue = 0x749;
            AddItem(item);
        }
Esempio n. 3
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x901));
            AddItem(new DiamondMace());
            AddItem(new WoodlandBelt());

            Item item;

            item     = new WoodlandLeggings();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WingedHelm();
            item.Hue = 0x3B2;
            AddItem(item);
        }