public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLeggings(); item.Hue = 0x236; AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x237; AddItem(item); item = new VultureHelm(); item.Hue = 0x236; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x3B3)); AddItem(new WingedHelm()); AddItem(new RadiantScimitar()); Item item; item = new WoodlandLeggings(); item.Hue = 0x732; AddItem(item); item = new HideTunic(); item.Hue = 0x727; AddItem(item); item = new LeafArms(); item.Hue = 0x749; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x901)); AddItem(new DiamondMace()); AddItem(new WoodlandBelt()); Item item; item = new WoodlandLeggings(); item.Hue = 0x3B2; AddItem(item); item = new WoodlandChest(); item.Hue = 0x3B2; AddItem(item); item = new WoodlandArms(); item.Hue = 0x3B2; AddItem(item); item = new WingedHelm(); item.Hue = 0x3B2; AddItem(item); }